From 1b0cee67bca4f53eb2d5d595bc8bb10f1ebd6800 Mon Sep 17 00:00:00 2001 From: cbt33 Date: Thu, 26 Sep 2013 18:36:22 -0400 Subject: [PATCH] Create Bloodcurdler.java --- .../src/mage/sets/odyssey/Bloodcurdler.java | 97 +++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 Mage.Sets/src/mage/sets/odyssey/Bloodcurdler.java diff --git a/Mage.Sets/src/mage/sets/odyssey/Bloodcurdler.java b/Mage.Sets/src/mage/sets/odyssey/Bloodcurdler.java new file mode 100644 index 0000000000..6185b86706 --- /dev/null +++ b/Mage.Sets/src/mage/sets/odyssey/Bloodcurdler.java @@ -0,0 +1,97 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.odyssey; + +import java.util.UUID; +import mage.MageInt; +import mage.abilities.Ability; +import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.condition.common.CardsInControllerGraveCondition; +import mage.abilities.costs.common.ExileFromGraveCost; +import mage.abilities.decorator.ConditionalContinousEffect; +import mage.abilities.effects.common.PutTopCardOfYourLibraryIntoGraveEffect; +import mage.abilities.effects.common.continious.BoostSourceEffect; +import mage.abilities.keyword.FlyingAbility; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Duration; +import mage.constants.Rarity; +import mage.constants.TargetController; +import mage.constants.Zone; +import mage.filter.FilterCard; +import mage.target.common.TargetCardInYourGraveyard; + +/** + * + * @author cbt33, plopman (Immortal Coil) + */ +public class Bloodcurdler extends CardImpl { + + public Bloodcurdler(UUID ownerId) { + super(ownerId, 116, "Bloodcurdler", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}"); + this.expansionSetCode = "ODY"; + this.subtype.add("Horror"); + + this.color.setBlack(true); + this.power = new MageInt(1); + this.toughness = new MageInt(1); + + // Flying + this.addAbility(FlyingAbility.getInstance()); + + // At the beginning of your upkeep, put the top card of your library into your graveyard. + Ability ability = new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PutTopCardOfYourLibraryIntoGraveEffect(1), TargetController.YOU, false); + this.addAbility(ability); + + // Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard." + //this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new Zone zone, UUID exileId, String exileName, FilterCard filter, 1), TargetController.YOU, false)); + Ability thresholdAbility = new SimpleStaticAbility( + Zone.BATTLEFIELD, + new ConditionalContinousEffect( + new BoostSourceEffect(1, 1, Duration.WhileOnBattlefield), + new CardsInControllerGraveCondition(7), + "

Threshold - If seven or more cards are in your graveyard, Bloodcurdler gets +1/+1." + )); + + //"At the beginning of your end step, exile two cards from your graveyard." + + thresholdAbility.addCost(new ExileFromGraveCost(new TargetCardInYourGraveyard(2, new FilterCard("cards from your graveyard")))); + + this.addAbility(thresholdAbility); + } + + public Bloodcurdler(final Bloodcurdler card) { + super(card); + } + + @Override + public Bloodcurdler copy() { + return new Bloodcurdler(this); + } +}