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* Skyclaw Thrash - Added missing ability.
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1 changed files with 49 additions and 2 deletions
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@ -29,9 +29,22 @@ package mage.sets.alarareborn;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.AttacksTriggeredAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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@ -45,12 +58,11 @@ public class SkyclawThrash extends CardImpl {
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this.subtype.add("Viashino");
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this.subtype.add("Warrior");
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
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this.addAbility(new AttacksTriggeredAbility(new SkyclawThrashEffect(), false));
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}
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public SkyclawThrash(final SkyclawThrash card) {
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@ -62,3 +74,38 @@ public class SkyclawThrash extends CardImpl {
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return new SkyclawThrash(this);
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}
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}
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class SkyclawThrashEffect extends OneShotEffect {
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public SkyclawThrashEffect() {
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super(Outcome.Benefit);
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this.staticText = "flip a coin. If you win the flip, {this} gets +1/+1 and gains flying until end of turn";
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}
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public SkyclawThrashEffect(final SkyclawThrashEffect effect) {
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super(effect);
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}
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@Override
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public SkyclawThrashEffect copy() {
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return new SkyclawThrashEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Permanent sourcePermanent = game.getPermanent(source.getSourceId());
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if (controller.flipCoin(game) && sourcePermanent != null) {
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ContinuousEffect effect = new BoostTargetEffect(1, 1, Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(sourcePermanent, game));
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game.addEffect(effect, source);
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effect = new GainAbilityTargetEffect(FlyingAbility.getInstance(), Duration.EndOfTurn);
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effect.setTargetPointer(new FixedTarget(sourcePermanent, game));
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game.addEffect(effect, source);
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}
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return true;
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}
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return false;
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}
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}
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