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SwitchPowerToughnessTargetEffect.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continious;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author ayratn
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*/
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public class SwitchPowerToughnessTargetEffect extends ContinuousEffectImpl<SwitchPowerToughnessTargetEffect> {
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public SwitchPowerToughnessTargetEffect(Duration duration) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.SwitchPT_e, Outcome.BoostCreature);
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}
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public SwitchPowerToughnessTargetEffect(final SwitchPowerToughnessTargetEffect effect) {
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super(effect);
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}
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@Override
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public SwitchPowerToughnessTargetEffect copy() {
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return new SwitchPowerToughnessTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent target = (Permanent) game.getPermanent(source.getFirstTarget());
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if (target != null) {
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int power = target.getPower().getValue();
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target.getPower().setValue(target.getToughness().getValue());
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target.getToughness().setValue(power);
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return true;
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}
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return false;
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}
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@Override
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public String getText(Ability source) {
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StringBuilder sb = new StringBuilder();
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sb.append("Switch target ").append(source.getTargets().get(0).getTargetName()).append("'s power and toughness")
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.append(" ").append(duration.toString());
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return sb.toString();
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}
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}
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