mirror of
https://github.com/correl/mage.git
synced 2024-11-15 11:09:30 +00:00
* Simic Charm - Fixed wrong color setting.
This commit is contained in:
parent
2e38bf007a
commit
1c9ccc4aaa
2 changed files with 6 additions and 4 deletions
|
@ -50,11 +50,16 @@ public class RottingRats extends CardImpl {
|
||||||
this.expansionSetCode = "CON";
|
this.expansionSetCode = "CON";
|
||||||
this.subtype.add("Zombie");
|
this.subtype.add("Zombie");
|
||||||
this.subtype.add("Rat");
|
this.subtype.add("Rat");
|
||||||
this.color.setBlack(true);
|
|
||||||
this.power = new MageInt(1);
|
this.power = new MageInt(1);
|
||||||
this.toughness = new MageInt(1);
|
this.toughness = new MageInt(1);
|
||||||
|
|
||||||
|
// When Rotting Rats enters the battlefield, each player discards a card.
|
||||||
this.addAbility(new EntersBattlefieldTriggeredAbility(new DiscardEachPlayerEffect()));
|
this.addAbility(new EntersBattlefieldTriggeredAbility(new DiscardEachPlayerEffect()));
|
||||||
|
|
||||||
|
// Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
||||||
this.addAbility(new UnearthAbility(new ManaCostsImpl("{1}{B}")));
|
this.addAbility(new UnearthAbility(new ManaCostsImpl("{1}{B}")));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public RottingRats (final RottingRats card) {
|
public RottingRats (final RottingRats card) {
|
||||||
|
|
|
@ -51,9 +51,6 @@ public class SimicCharm extends CardImpl {
|
||||||
super(ownerId, 195, "Simic Charm", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{G}{U}");
|
super(ownerId, 195, "Simic Charm", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{G}{U}");
|
||||||
this.expansionSetCode = "GTC";
|
this.expansionSetCode = "GTC";
|
||||||
|
|
||||||
this.color.setBlack(true);
|
|
||||||
this.color.setBlue(true);
|
|
||||||
|
|
||||||
//Choose one - Target creature gets +3/+3 until end of turn
|
//Choose one - Target creature gets +3/+3 until end of turn
|
||||||
this.getSpellAbility().addEffect(new BoostTargetEffect(3, 3, Duration.EndOfTurn));
|
this.getSpellAbility().addEffect(new BoostTargetEffect(3, 3, Duration.EndOfTurn));
|
||||||
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
|
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
|
||||||
|
|
Loading…
Reference in a new issue