* Simic Charm - Fixed wrong color setting.

This commit is contained in:
LevelX2 2015-02-05 01:43:45 +01:00
parent 2e38bf007a
commit 1c9ccc4aaa
2 changed files with 6 additions and 4 deletions

View file

@ -50,11 +50,16 @@ public class RottingRats extends CardImpl {
this.expansionSetCode = "CON";
this.subtype.add("Zombie");
this.subtype.add("Rat");
this.color.setBlack(true);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// When Rotting Rats enters the battlefield, each player discards a card.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DiscardEachPlayerEffect()));
// Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
this.addAbility(new UnearthAbility(new ManaCostsImpl("{1}{B}")));
}
public RottingRats (final RottingRats card) {

View file

@ -51,9 +51,6 @@ public class SimicCharm extends CardImpl {
super(ownerId, 195, "Simic Charm", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{G}{U}");
this.expansionSetCode = "GTC";
this.color.setBlack(true);
this.color.setBlue(true);
//Choose one - Target creature gets +3/+3 until end of turn
this.getSpellAbility().addEffect(new BoostTargetEffect(3, 3, Duration.EndOfTurn));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());