Send message to client instead of forcing rejoin if player is still connected.

This commit is contained in:
Patrick Hulin 2020-01-09 23:33:38 -05:00
parent 66651bc500
commit 1c9cd592bd

View file

@ -333,9 +333,14 @@ public class GameController implements GameCallback {
// TODO: workaround to fix not started games in tourneys, need to find out real reason
if (gameSessions.get(player.getId()) == null) {
// join the game because player has not joined are was removed because of disconnect
user.removeConstructing(player.getId());
GameManager.instance.joinGame(game.getId(), user.getId());
logger.warn("Forced join of player " + player.getName() + " (" + user.getUserState() + ") to gameId: " + game.getId());
if (user.isConnected()) {
user.ccGameStarted(game.getId(), player.getId());
logger.warn("Player " + player.getName() + " (missed message) has joined gameId: " + game.getId());
} else {
user.removeConstructing(player.getId());
GameManager.instance.joinGame(game.getId(), user.getId());
logger.warn("Forced join of player " + player.getName() + " (" + user.getUserState() + ") to gameId: " + game.getId());
}
ChatManager.instance.broadcast(chatId, player.getName(), user.getPingInfo()
+ " is forced to join the game (waiting ends after "
+ GAME_TIMEOUTS_CANCEL_PLAYER_GAME_JOINING_AFTER_INACTIVE_SECS + " secs)",