Implement Ceta Sanctuary

This commit is contained in:
Pete Rossi 2016-11-18 19:58:48 -08:00
parent 402cbfa5fa
commit 1cb279288d
2 changed files with 147 additions and 0 deletions

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@ -0,0 +1,146 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
package mage.cards.c;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author Pete Rossi
*/
public class CetaSanctuary extends CardImpl {
public CetaSanctuary(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}");
// At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
this.addAbility(new CetaSanctuaryTriggeredAbility());
}
public CetaSanctuary(final CetaSanctuary card) {
super(card);
}
@Override
public CetaSanctuary copy() {
return new CetaSanctuary(this);
}
}
class CetaSanctuaryEffect extends OneShotEffect {
public CetaSanctuaryEffect() {
super(Outcome.DrawCard);
}
public CetaSanctuaryEffect(final CetaSanctuaryEffect effect) { super(effect); }
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
int red = 0;
int green = 0;
if (controller != null) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(controller.getId())) {
ObjectColor color = permanent.getColor(game);
if (color.isRed()) { red = 1; }
if (color.isGreen()) { green = 1; }
if (red == 1 && green == 1) {
break;
}
}
}
if (red != 0 || green != 0) {
controller.drawCards((red+green), game);
controller.discard(1, false, source, game);
return true;
} else {
return false;
}
}
@Override
public CetaSanctuaryEffect copy() { return new CetaSanctuaryEffect(this); }
}
class CetaSanctuaryTriggeredAbility extends TriggeredAbilityImpl {
public CetaSanctuaryTriggeredAbility() {
super(Zone.BATTLEFIELD, new CetaSanctuaryEffect());
}
public CetaSanctuaryTriggeredAbility(final CetaSanctuaryTriggeredAbility ability) {
super(ability);
}
@Override
public CetaSanctuaryTriggeredAbility copy() {
return new CetaSanctuaryTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.UPKEEP_STEP_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getPlayerId().equals(this.getControllerId())) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(this.getControllerId())) {
ObjectColor color = permanent.getColor(game);
if (color.isRed() || color.isGreen()) {
return true;
}
}
}
return false;
}
@Override
public String getRule() {
return "At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.";
}
}

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@ -34,6 +34,7 @@ public class Apocalypse extends ExpansionSet {
cards.add(new SetCardInfo("Brass Herald", 133, Rarity.UNCOMMON, mage.cards.b.BrassHerald.class));
cards.add(new SetCardInfo("Caves of Koilos", 140, Rarity.RARE, mage.cards.c.CavesOfKoilos.class));
cards.add(new SetCardInfo("Ceta Disciple", 19, Rarity.COMMON, mage.cards.c.CetaDisciple.class));
cards.add(new SetCardInfo("Ceta Sanctuary", 20, Rarity.UNCOMMON, mage.cards.c.CetaSanctuary.class));
cards.add(new SetCardInfo("Cetavolver", 21, Rarity.RARE, mage.cards.c.Cetavolver.class));
cards.add(new SetCardInfo("Coalition Flag", 2, Rarity.UNCOMMON, mage.cards.c.CoalitionFlag.class));
cards.add(new SetCardInfo("Coalition Honor Guard", 3, Rarity.COMMON, mage.cards.c.CoalitionHonorGuard.class));