Fixed a problem that the TAPPED_FOR_MANA event was not always send (fixed #2826).

This commit is contained in:
LevelX2 2017-02-04 17:56:04 +01:00
parent 2a6978197c
commit 1d404ee57f

View file

@ -50,8 +50,8 @@ import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.BasicManaEffect;
import mage.abilities.effects.common.DynamicManaEffect;
import mage.abilities.effects.common.ManaEffect;
import mage.abilities.keyword.FlashbackAbility;
import mage.abilities.mana.ActivatedManaAbilityImpl;
import mage.cards.Card;
@ -418,8 +418,8 @@ public abstract class AbilityImpl implements Ability {
Effect effect = getEffects().get(0);
if (effect instanceof DynamicManaEffect) {
mana = ((DynamicManaEffect) effect).getMana(game, this);
} else if (effect instanceof BasicManaEffect) {
mana = ((BasicManaEffect) effect).getMana(game, this);
} else if (effect instanceof ManaEffect) {
mana = ((ManaEffect) effect).getMana(game, this);
}
if (mana != null && mana.getAny() == 0) { // if mana == null or Any > 0 the event has to be fired in the mana effect to know which mana was produced
ManaEvent event = new ManaEvent(GameEvent.EventType.TAPPED_FOR_MANA, sourceId, sourceId, controllerId, mana);