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- A real fix. Time to sleep I think.
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@ -92,9 +92,9 @@ class ShockmawDragonEffect extends OneShotEffect {
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for (Permanent creature : creatures) {
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if (creature != null) {
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creature.damage(1, source.getSourceId(), game, false, true);
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return true;
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}
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}
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return true;
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}
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return false;
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}
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