diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/TransmuteTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/TransmuteTest.java index 0720c51cbe..7010f8e260 100644 --- a/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/TransmuteTest.java +++ b/Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords/TransmuteTest.java @@ -25,7 +25,6 @@ * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ - package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; @@ -35,30 +34,34 @@ import org.mage.test.serverside.base.CardTestPlayerBase; /** * - * 702.52. Transmute + * 702.52. Transmute * - * 702.52a Transmute is an activated ability that functions only while the card with transmute is - * in a player’s hand. “Transmute [cost]” means “[Cost], Discard this card: Search your library for - * a card with the same converted mana cost as the discarded card, reveal that card, and put it into - * your hand. Then shuffle your library. Play this ability only any time you could play a sorcery.” + * 702.52a Transmute is an activated ability that functions only while the card + * with transmute is in a player’s hand. “Transmute [cost]” means “[Cost], + * Discard this card: Search your library for a card with the same converted + * mana cost as the discarded card, reveal that card, and put it into your hand. + * Then shuffle your library. Play this ability only any time you could play a + * sorcery.” * - * 702.52b Although the transmute ability is playable only if the card is in a player’s hand, it - * continues to exist while the object is in play and in all other zones. Therefore objects with - * transmute will be affected by effects that depend on objects having one or more activated abilities. + * 702.52b Although the transmute ability is playable only if the card is in a + * player’s hand, it continues to exist while the object is in play and in all + * other zones. Therefore objects with transmute will be affected by effects + * that depend on objects having one or more activated abilities. * * @author LevelX2 */ - -public class TransmuteTest extends CardTestPlayerBase{ +public class TransmuteTest extends CardTestPlayerBase { @Test public void searchSimpleOneManaCmcSpell() { addCard(Zone.BATTLEFIELD, playerA, "Island", 3); + // Target creature gets -3/-0 until end of turn. + // Transmute {1}{U}{U} addCard(Zone.HAND, playerA, "Dizzy Spell"); addCard(Zone.LIBRARY, playerA, "Lightning Bolt"); - activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)"); + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U}"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); @@ -74,7 +77,7 @@ public class TransmuteTest extends CardTestPlayerBase{ addCard(Zone.LIBRARY, playerA, "Wear // Tear"); - activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)"); + activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Transmute {1}{U}{U}"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); @@ -84,4 +87,4 @@ public class TransmuteTest extends CardTestPlayerBase{ assertHandCount(playerA, "Tear", 1); // Filter search can only search for one side of a split card } -} \ No newline at end of file +}