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Fixed to get the correct player list
Refactor to reveal first, then take action
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1 changed files with 11 additions and 15 deletions
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@ -14,7 +14,6 @@ import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Library;
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import mage.players.Player;
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import mage.players.Players;
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/**
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*
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@ -59,30 +58,27 @@ class ClearTheLandEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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int numOfCardsToReveal = 5;
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boolean tapped = true;
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Players allPlayers = game.getPlayers();
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for (Player player : allPlayers.values()) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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Library library = player.getLibrary();
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Cards cardsToReveal = new CardsImpl();
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for (int i = 0; i < numOfCardsToReveal; i++) {
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if (!library.hasCards()) {
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break;
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}
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Card card = library.getFromTop(game);
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cardsToReveal.add(card);
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cardsToReveal.addAll(library.getTopCards(game, 5));
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if (!cardsToReveal.isEmpty()) {
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player.revealCards(source, "Revealed cards for " + player.getName(), cardsToReveal, game);
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for (Card card : cardsToReveal.getCards(game)) {
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if (card.isLand()) {
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player.moveCards(card, Zone.BATTLEFIELD, source, game, tapped, false, true, null);
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} else {
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player.moveCards(card, Zone.EXILED, source, game);
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}
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}
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player.revealCards(source, "Revealed cards for " + player.getName(), cardsToReveal, game);
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}
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}
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}
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return true;
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