mirror of
https://github.com/correl/mage.git
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Merge branch 'master' of https://github.com/magefree/mage
This commit is contained in:
commit
1dd0289044
8 changed files with 253 additions and 26 deletions
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@ -1199,10 +1199,9 @@ class TableTableModel extends AbstractTableModel {
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// set the column width from saved value or defaults
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int[] widths = Util.getIntArrayFromString(PreferencesDialog.getCachedValue(PreferencesDialog.KEY_TABLES_COLUMNS_WIDTH, null));
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int lengthW = widths.length;
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int i = 0;
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for (int width : defaultColumnsWidth) {
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if (lengthW > i) {
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if (widths != null && widths.length > i) {
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width = widths[i];
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}
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TableColumn column = table.getColumnModel().getColumn(i++);
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@ -31,11 +31,11 @@ import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.AddManaOfAnyColorEffect;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.mana.AnyColorManaAbility;
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import mage.abilities.mana.SimpleManaAbility;
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import mage.cards.CardImpl;
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import mage.constants.AttachmentType;
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@ -66,7 +66,9 @@ public class ShelteredAerie extends CardImpl {
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// Enchanted land has "{T}: Add two mana of any one color to your mana pool."
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Ability gainedAbility = new SimpleManaAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(2), new TapSourceCost());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA)));
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Effect effect = new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA);
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effect.setText("Enchanted land has \"{T}: Add two mana of any one color to your mana pool.\"");
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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@ -34,15 +34,15 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetCreaturePermanent;
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import mage.target.common.TargetLandPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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@ -104,7 +104,7 @@ class PoxEffect extends OneShotEffect {
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if (player != null) {
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int cardsToDiscard = (int) Math.ceil(player.getHand().size() / 3.0);
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if (cardsToDiscard > 0) {
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player.discard(cardsToDiscard, source, game);
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player.discard(cardsToDiscard, false, source, game);
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}
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}
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}
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@ -112,12 +112,11 @@ class PoxEffect extends OneShotEffect {
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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FilterCreaturePermanent filter = new FilterCreaturePermanent();
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filter.add(new ControllerIdPredicate(playerId));
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int creaturesToSacrifice = (int) Math.ceil(game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) / 3.0);
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FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent();
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int creaturesToSacrifice = (int) Math.ceil(game.getBattlefield().count(filter, source.getSourceId(), player.getId(), game) / 3.0);
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if (creaturesToSacrifice > 0) {
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Target target = new TargetCreaturePermanent(creaturesToSacrifice, creaturesToSacrifice, filter, true);
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target.choose(Outcome.Sacrifice, playerId, source.getSourceId(), game);
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Target target = new TargetControlledCreaturePermanent(creaturesToSacrifice, creaturesToSacrifice, filter, true);
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target.chooseTarget(Outcome.Sacrifice, playerId, source, game);
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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@ -131,12 +130,11 @@ class PoxEffect extends OneShotEffect {
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for (UUID playerId : controller.getInRange()) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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FilterLandPermanent filter = new FilterLandPermanent();
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filter.add(new ControllerIdPredicate(playerId));
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int landsToSacrifice = (int) Math.ceil(game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) / 3.0);
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FilterControlledLandPermanent filter = new FilterControlledLandPermanent();
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int landsToSacrifice = (int) Math.ceil(game.getBattlefield().count(filter, source.getSourceId(), player.getId(), game) / 3.0);
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if (landsToSacrifice > 0) {
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Target target = new TargetLandPermanent(landsToSacrifice, landsToSacrifice, filter, true);
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target.choose(Outcome.Sacrifice, playerId, source.getSourceId(), game);
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Target target = new TargetControlledPermanent(landsToSacrifice, landsToSacrifice, filter, true);
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target.chooseTarget(Outcome.Sacrifice, playerId, source, game);
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for (UUID permanentId : target.getTargets()) {
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Permanent permanent = game.getPermanent(permanentId);
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if (permanent != null) {
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149
Mage.Sets/src/mage/sets/guildpact/CerebralVortex.java
Normal file
149
Mage.Sets/src/mage/sets/guildpact/CerebralVortex.java
Normal file
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@ -0,0 +1,149 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.guildpact;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DrawCardTargetEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.WatcherScope;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.watchers.Watcher;
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/**
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*
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* @author emerald000
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*/
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public class CerebralVortex extends CardImpl {
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public CerebralVortex(UUID ownerId) {
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super(ownerId, 107, "Cerebral Vortex", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{1}{U}{R}");
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this.expansionSetCode = "GPT";
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// Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.
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this.getSpellAbility().addEffect(new DrawCardTargetEffect(2));
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this.getSpellAbility().addEffect(new CerebralVortexEffect());
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this.getSpellAbility().addTarget(new TargetPlayer());
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this.getSpellAbility().addWatcher(new CerebralVortexWatcher());
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}
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public CerebralVortex(final CerebralVortex card) {
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super(card);
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}
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@Override
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public CerebralVortex copy() {
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return new CerebralVortex(this);
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}
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}
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class CerebralVortexEffect extends OneShotEffect {
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CerebralVortexEffect() {
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super(Outcome.Damage);
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this.staticText = ", then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn";
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}
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CerebralVortexEffect(final CerebralVortexEffect effect) {
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super(effect);
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}
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@Override
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public CerebralVortexEffect copy() {
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return new CerebralVortexEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source));
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if (targetPlayer != null) {
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CerebralVortexWatcher watcher = (CerebralVortexWatcher) game.getState().getWatchers().get("CerebralVortexWatcher");
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if (watcher != null) {
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targetPlayer.damage(watcher.getDraws(targetPlayer.getId()), source.getSourceId(), game, false, true);
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return true;
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}
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}
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return false;
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}
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}
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class CerebralVortexWatcher extends Watcher {
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private final Map<UUID, Integer> draws = new HashMap<>();
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CerebralVortexWatcher() {
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super("CerebralVortexWatcher", WatcherScope.GAME);
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}
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CerebralVortexWatcher(final CerebralVortexWatcher watcher) {
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super(watcher);
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for (Entry<UUID, Integer> entry: watcher.draws.entrySet()) {
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draws.put(entry.getKey(), entry.getValue());
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}
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == EventType.DREW_CARD) {
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int count = 1;
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if (draws.containsKey(event.getPlayerId())) {
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count += draws.get(event.getPlayerId());
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}
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draws.put(event.getPlayerId(), count);
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}
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}
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@Override
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public void reset() {
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super.reset();
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draws.clear();
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}
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public int getDraws(UUID playerId) {
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if (draws.containsKey(playerId)) {
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return draws.get(playerId);
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}
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return 0;
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}
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@Override
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public CerebralVortexWatcher copy() {
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return new CerebralVortexWatcher(this);
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}
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}
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@ -32,7 +32,6 @@ import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.SourceOnBattelfieldCondition;
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import mage.abilities.condition.common.SourceOnBattlefieldControlUnchangedCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continuous.GainControlTargetEffect;
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@ -56,7 +55,7 @@ public class SowerOfTemptation extends CardImpl {
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this.expansionSetCode = "LRW";
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this.subtype.add("Faerie");
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this.subtype.add("Wizard");
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this.color.setBlue(true);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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@ -89,7 +88,7 @@ class SowerOfTemptationGainControlEffect extends OneShotEffect {
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public SowerOfTemptationGainControlEffect() {
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super(Outcome.GainControl);
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this.staticText = "gain control of target creature for as long as Sower of Temptation remains on the battlefield";
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this.staticText = "gain control of target creature for as long as {this} remains on the battlefield";
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}
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public SowerOfTemptationGainControlEffect(final SowerOfTemptationGainControlEffect effect) {
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@ -106,7 +105,7 @@ class SowerOfTemptationGainControlEffect extends OneShotEffect {
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ConditionalContinuousEffect effect = new ConditionalContinuousEffect(
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new GainControlTargetEffect(Duration.Custom),
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new SourceOnBattelfieldCondition(),
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"gain control of target creature for as long as Sower of Temptation remains on the battlefield");
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"gain control of target creature for as long as {this} remains on the battlefield");
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game.addEffect(effect, source);
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return false;
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}
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|
|
|
@ -44,8 +44,6 @@ public class DragonFodder extends CardImpl {
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super(ownerId, 97, "Dragon Fodder", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{1}{R}");
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this.expansionSetCode = "ALA";
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this.color.setRed(true);
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// Put two 1/1 red Goblin creature tokens onto the battlefield.
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this.getSpellAbility().addEffect(new CreateTokenEffect(new GoblinToken(), 2));
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}
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|
|
|
@ -0,0 +1,82 @@
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|||
/*
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||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
package org.mage.test.multiplayer;
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||||
import mage.constants.PhaseStep;
|
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import mage.constants.Zone;
|
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import org.junit.Assert;
|
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import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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||||
|
||||
/**
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
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||||
public class ControlChangeTest extends CardTestMultiPlayerBase {
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||||
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||||
/**
|
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* Checks that the change of max hand size changes if the control
|
||||
* of Jin-Gitaxias, Core Augur changes.
|
||||
* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=16910&p=177481#p177481
|
||||
*/
|
||||
@Test
|
||||
public void testSimple() {
|
||||
// Each opponent's maximum hand size is reduced by seven.
|
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addCard(Zone.BATTLEFIELD, playerA, "Jin-Gitaxias, Core Augur");
|
||||
|
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addCard(Zone.BATTLEFIELD, playerB, "Island",4);
|
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addCard(Zone.HAND, playerB, "Sower of Temptation");
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addCard(Zone.HAND, playerB, "Leyline of Anticipation");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Sower of Temptation");
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addTarget(playerB, "Jin-Gitaxias, Core Augur");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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||||
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertLife(playerC, 20);
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assertLife(playerD, 20);
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||||
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assertPermanentCount(playerB, "Leyline of Anticipation", 1);
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||||
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assertHandCount(playerB, "Sower of Temptation", 0);
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assertGraveyardCount(playerB, "Sower of Temptation", 0);
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||||
assertPermanentCount(playerB, "Jin-Gitaxias, Core Augur", 1);
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assertPermanentCount(playerB, "Sower of Temptation", 1);
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Assert.assertEquals(0, playerA.getMaxHandSize());
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Assert.assertEquals(7, playerB.getMaxHandSize());
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Assert.assertEquals(0, playerC.getMaxHandSize());
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||||
Assert.assertEquals(7, playerD.getMaxHandSize());
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}
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||||
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||||
}
|
|
@ -40,7 +40,7 @@ import mage.constants.CardType;
|
|||
public class GoblinToken extends Token {
|
||||
|
||||
static List<String> imageSetCodes = Arrays.asList(
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||||
"M10", "C14", "KTK", "EVG"
|
||||
"M10", "C14", "KTK", "EVG", "DTK"
|
||||
);
|
||||
|
||||
public GoblinToken() {
|
||||
|
|
Loading…
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