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* Added test for "Rollback doesn't unflip a newly flipped Jace." The problem is not reproducible (closes #1973).
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1 changed files with 49 additions and 10 deletions
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@ -1,9 +1,9 @@
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package org.mage.test.cards.planeswalker;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -72,35 +72,74 @@ public class JaceTest extends CardTestPlayerBase {
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assertExileCount("Jace, Vryn's Prodigy", 0);
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assertPermanentCount(playerA, "Jace, Telepath Unbound", 1);
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}
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/**
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* Rollback doesn't unflip a newly flipped Jace #1973 Reporting on behalf of
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* someone else (but he plays a lot on xmage) so I don't have any further
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* information, but a rollback didn't reset a jace, vryn's prodigy. Haven't
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* tried to recreate it.
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*/
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@Test
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public void rollbackDoesntUnflipJaceTest() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.GRAVEYARD, playerA, "Mountain", 4);
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// {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard,
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// exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Vryn's Prodigy", 1); // {U}{1} - 0/2
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addCard(Zone.HAND, playerA, "Pillarfield Ox", 1);
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// Flash
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// If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
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addCard(Zone.BATTLEFIELD, playerB, "Containment Priest", 1); // {2}{U}{U}
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card");
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setChoice(playerA, "Pillarfield Ox");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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currentGame.rollbackTurns(0); // Start of turn 3
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assertGraveyardCount(playerA, "Pillarfield Ox", 0); // Goes back to hand
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assertHandCount(playerA, "Pillarfield Ox", 1);
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assertExileCount("Jace, Vryn's Prodigy", 0);
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assertPermanentCount(playerA, "Jace, Telepath Unbound", 0);
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assertPermanentCount(playerA, "Jace, Vryn's Prodigy", 1);
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Assert.assertFalse("Jace, Vryn's Prodigy may not be flipped", getPermanent("Jace, Vryn's Prodigy").isFlipped());
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}
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@Test
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public void vrynCannotCastAncestralVisions() {
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// {T}: Draw a card, then discard a card. If there are five or more cards in your graveyard,
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// exile Jace, Vryn's Prodigy, then return him to the battefield transformed under his owner's control.
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String jVryn = "Jace, Vryn's Prodigy"; // {U}{1} 0/2
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//−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
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String jTelepath = "Jace, Telepath Unbound"; // 5 loyalty
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// Sorcery, Suspend 4 {U}. Target player draws three cards.
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String ancestralVision = "Ancestral Vision";
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String ancestralVision = "Ancestral Vision";
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addCard(Zone.BATTLEFIELD, playerA, "Jace, Vryn's Prodigy", 1); // {U}{1} - 0/2
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.GRAVEYARD, playerA, "Island", 4);
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addCard(Zone.GRAVEYARD, playerA, ancestralVision);
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addCard(Zone.HAND, playerA, "Swamp", 1);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard");
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setChoice(playerA, "Swamp");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "-3:");
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addTarget(playerA, ancestralVision);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, ancestralVision);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, jTelepath, 1);
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assertGraveyardCount(playerA, "Swamp", 1);
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assertGraveyardCount(playerA, ancestralVision, 1);
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