* Fixed a bug of DealsDamageToOneOrMoreCreaturesTriggeredAbility, added some tests.

This commit is contained in:
LevelX2 2016-12-18 17:50:33 +01:00
parent d85b9943f1
commit 1de210ab74
4 changed files with 169 additions and 98 deletions

View file

@ -54,7 +54,7 @@ public class BygoneBishop extends CardImpl {
} }
public BygoneBishop(UUID ownerId, CardSetInfo setInfo) { public BygoneBishop(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}"); super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.subtype.add("Spirit"); this.subtype.add("Spirit");
this.subtype.add("Cleric"); this.subtype.add("Cleric");
this.power = new MageInt(2); this.power = new MageInt(2);
@ -64,6 +64,7 @@ public class BygoneBishop extends CardImpl {
this.addAbility(FlyingAbility.getInstance()); this.addAbility(FlyingAbility.getInstance());
// Whenever you cast a creature spell with converted mana cost 3 or less, investigate. // Whenever you cast a creature spell with converted mana cost 3 or less, investigate.
// (Put a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
this.addAbility(new SpellCastControllerTriggeredAbility(new InvestigateEffect(), filterSpell, false)); this.addAbility(new SpellCastControllerTriggeredAbility(new InvestigateEffect(), filterSpell, false));
} }

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@ -0,0 +1,69 @@
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*
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package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class InvestigateTest extends CardTestPlayerBase {
@Test
public void testBriarbridgePatrol() {
// Whenever Briarbridge Patrol deals damage to one or more creatures, investigate (Create a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.").
// At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1); // 3/3
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // 2/4
attack(1, playerA, "Briarbridge Patrol");
block(1, playerB, "Pillarfield Ox", "Briarbridge Patrol");
attack(3, playerA, "Briarbridge Patrol");
block(3, playerB, "Pillarfield Ox", "Briarbridge Patrol");
activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{2},");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Briarbridge Patrol", 1);
assertHandCount(playerA, 2); // 1 from sacrificed Clue and 1 from draw of turn 3
assertPermanentCount(playerA, "Clue", 1);
}
}

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@ -69,11 +69,11 @@ public class StateValuesTest extends CardTestPlayerBase {
@Test @Test
public void testBriarbridgePatrol() { public void testBriarbridgePatrol() {
// Whenever Briarbridge Patrol deals damage to one or more creatures, investigate (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card."). // Whenever Briarbridge Patrol deals damage to one or more creatures, investigate (Create a colorless Clue artifact token onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.").
// At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield. // At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1); // 3/3 addCard(Zone.BATTLEFIELD, playerA, "Briarbridge Patrol", 1); // 3/3
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // 2/2 addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1); // 2/4
attack(1, playerA, "Briarbridge Patrol"); attack(1, playerA, "Briarbridge Patrol");
block(1, playerB, "Pillarfield Ox", "Briarbridge Patrol"); block(1, playerB, "Pillarfield Ox", "Briarbridge Patrol");

View file

@ -29,10 +29,11 @@ public class DealsDamageToOneOrMoreCreaturesTriggeredAbility extends DealsDamage
if (super.checkTrigger(event, game)) { if (super.checkTrigger(event, game)) {
// check that combat damage does only once trigger also if multiple creatures were damaged because they block or were blocked by source // check that combat damage does only once trigger also if multiple creatures were damaged because they block or were blocked by source
if (game.getTurn().getStepType().equals(PhaseStep.COMBAT_DAMAGE) || game.getTurn().getStepType().equals(PhaseStep.FIRST_COMBAT_DAMAGE)) { if (game.getTurn().getStepType().equals(PhaseStep.COMBAT_DAMAGE) || game.getTurn().getStepType().equals(PhaseStep.FIRST_COMBAT_DAMAGE)) {
Integer stepHash = (Integer) game.getState().getValue("damageStep" + getOriginalId()); String stepHash = (String) game.getState().getValue("damageStep" + getOriginalId());
if (stepHash == null || game.getStep().hashCode() != stepHash) { String newStepHash = game.getStep().getType().toString() + game.getTurnNum();
if (stepHash == null || !newStepHash.equals(stepHash)) {
// this ability did not trigger during this damage step // this ability did not trigger during this damage step
game.getState().setValue("damageStep" + getOriginalId(), game.getStep().hashCode()); game.getState().setValue("damageStep" + getOriginalId(), game.getStep().getType().toString() + game.getTurnNum());
return true; return true;
} }
} else { } else {