* Jace's Mindseeker - Fixed that no instant or sorcery could be cast from graveyard.

This commit is contained in:
LevelX2 2016-10-30 00:27:52 +02:00
parent bec827f96c
commit 1e07e52774
2 changed files with 98 additions and 16 deletions

View file

@ -27,6 +27,7 @@
*/
package mage.cards.j;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
@ -56,7 +57,7 @@ import mage.target.common.TargetOpponent;
public class JacesMindseeker extends CardImpl {
public JacesMindseeker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{U}");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
this.subtype.add("Fish");
this.subtype.add("Illusion");
@ -106,7 +107,9 @@ class JaceMindseekerEffect extends OneShotEffect {
Player targetOpponent = game.getPlayer(targetPointer.getFirst(game, source));
if (targetOpponent != null) {
Set<Card> allCards = targetOpponent.getLibrary().getTopCards(game, 5);
targetOpponent.moveCards(allCards, Zone.GRAVEYARD, source, game);
Set<Card> toMove = new HashSet<>();
toMove.addAll(allCards);
targetOpponent.moveCards(toMove, Zone.GRAVEYARD, source, game);
for (Card card : allCards) {
if (filter.match(card, game)) {
Zone zone = game.getState().getZone(card.getId());
@ -117,25 +120,25 @@ class JaceMindseekerEffect extends OneShotEffect {
}
}
}
}
// cast an instant or sorcery for free
if (cardsToCast.size() > 0) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
TargetCard target = new TargetCard(Zone.GRAVEYARD, filter); // zone should be ignored here
target.setNotTarget(true);
if (controller.chooseUse(outcome, "Cast an instant or sorcery card from among them for free?", source, game)
&& controller.choose(outcome, cardsToCast, target, game)) {
Card card = cardsToCast.get(target.getFirstTarget(), game);
if (card != null) {
controller.cast(card.getSpellAbility(), game, true);
// cast an instant or sorcery for free
if (cardsToCast.size() > 0) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
TargetCard target = new TargetCard(Zone.GRAVEYARD, filter); // zone should be ignored here
target.setNotTarget(true);
if (controller.chooseUse(outcome, "Cast an instant or sorcery card from among them for free?", source, game)
&& controller.choose(outcome, cardsToCast, target, game)) {
Card card = cardsToCast.get(target.getFirstTarget(), game);
if (card != null) {
controller.cast(card.getSpellAbility(), game, true);
}
}
}
}
return true;
}
return false;
}
}

View file

@ -0,0 +1,79 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
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* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class JacesMindseekerTest extends CardTestPlayerBase {
/**
* Jace's Mindseeker trigger ability is not working properly. It doesn't
* allow me to cast an instant or sorcery if there is one among the 5 cards
* put into the graveyard. I think the problem is that when the cards are
* put into the graveyard, the cards can't be cast anymore. What if the
* cards are revealed first before they are put into the graveyard? That
* doesn't follow the sequence on the card, but it might solve the bug.
*/
@Test
public void testJacesMindseeker() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
// Flying
// When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard.
// You may cast an instant or sorcery card from among them without paying its mana cost.
addCard(Zone.HAND, playerA, "Jace's Mindseeker", 1); // Creature 4/4 {4}{U}{U}
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
addCard(Zone.LIBRARY, playerB, "Lightning Bolt", 1);
addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
skipInitShuffling();
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace's Mindseeker");
addTarget(playerA, playerB);
setChoice(playerA, "Yes");
setChoice(playerA, "Lightning Bolt");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Jace's Mindseeker", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Silvercoat Lion", 4);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
}