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* Jace's Mindseeker - Fixed that no instant or sorcery could be cast from graveyard.
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parent
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commit
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2 changed files with 98 additions and 16 deletions
Mage.Sets/src/mage/cards/j
Mage.Tests/src/test/java/org/mage/test/cards/single
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@ -27,6 +27,7 @@
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*/
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*/
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package mage.cards.j;
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package mage.cards.j;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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@ -56,7 +57,7 @@ import mage.target.common.TargetOpponent;
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public class JacesMindseeker extends CardImpl {
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public class JacesMindseeker extends CardImpl {
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public JacesMindseeker(UUID ownerId, CardSetInfo setInfo) {
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public JacesMindseeker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
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this.subtype.add("Fish");
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this.subtype.add("Fish");
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this.subtype.add("Illusion");
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this.subtype.add("Illusion");
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@ -106,7 +107,9 @@ class JaceMindseekerEffect extends OneShotEffect {
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Player targetOpponent = game.getPlayer(targetPointer.getFirst(game, source));
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Player targetOpponent = game.getPlayer(targetPointer.getFirst(game, source));
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if (targetOpponent != null) {
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if (targetOpponent != null) {
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Set<Card> allCards = targetOpponent.getLibrary().getTopCards(game, 5);
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Set<Card> allCards = targetOpponent.getLibrary().getTopCards(game, 5);
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targetOpponent.moveCards(allCards, Zone.GRAVEYARD, source, game);
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Set<Card> toMove = new HashSet<>();
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toMove.addAll(allCards);
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targetOpponent.moveCards(toMove, Zone.GRAVEYARD, source, game);
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for (Card card : allCards) {
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for (Card card : allCards) {
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if (filter.match(card, game)) {
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if (filter.match(card, game)) {
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Zone zone = game.getState().getZone(card.getId());
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Zone zone = game.getState().getZone(card.getId());
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@ -117,25 +120,25 @@ class JaceMindseekerEffect extends OneShotEffect {
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}
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}
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}
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}
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}
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}
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}
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// cast an instant or sorcery for free
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// cast an instant or sorcery for free
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if (cardsToCast.size() > 0) {
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if (cardsToCast.size() > 0) {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller != null) {
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TargetCard target = new TargetCard(Zone.GRAVEYARD, filter); // zone should be ignored here
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TargetCard target = new TargetCard(Zone.GRAVEYARD, filter); // zone should be ignored here
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target.setNotTarget(true);
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target.setNotTarget(true);
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if (controller.chooseUse(outcome, "Cast an instant or sorcery card from among them for free?", source, game)
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if (controller.chooseUse(outcome, "Cast an instant or sorcery card from among them for free?", source, game)
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&& controller.choose(outcome, cardsToCast, target, game)) {
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&& controller.choose(outcome, cardsToCast, target, game)) {
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Card card = cardsToCast.get(target.getFirstTarget(), game);
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Card card = cardsToCast.get(target.getFirstTarget(), game);
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if (card != null) {
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if (card != null) {
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controller.cast(card.getSpellAbility(), game, true);
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controller.cast(card.getSpellAbility(), game, true);
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}
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}
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}
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}
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}
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}
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}
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return true;
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}
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}
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return false;
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return false;
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}
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}
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}
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}
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@ -0,0 +1,79 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class JacesMindseekerTest extends CardTestPlayerBase {
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/**
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* Jace's Mindseeker trigger ability is not working properly. It doesn't
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* allow me to cast an instant or sorcery if there is one among the 5 cards
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* put into the graveyard. I think the problem is that when the cards are
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* put into the graveyard, the cards can't be cast anymore. What if the
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* cards are revealed first before they are put into the graveyard? That
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* doesn't follow the sequence on the card, but it might solve the bug.
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*/
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@Test
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public void testJacesMindseeker() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 6);
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// Flying
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// When Jace's Mindseeker enters the battlefield, target opponent puts the top five cards of his or her library into his or her graveyard.
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// You may cast an instant or sorcery card from among them without paying its mana cost.
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addCard(Zone.HAND, playerA, "Jace's Mindseeker", 1); // Creature 4/4 {4}{U}{U}
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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addCard(Zone.LIBRARY, playerB, "Lightning Bolt", 1);
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addCard(Zone.LIBRARY, playerB, "Silvercoat Lion", 2);
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skipInitShuffling();
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Jace's Mindseeker");
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addTarget(playerA, playerB);
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setChoice(playerA, "Yes");
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setChoice(playerA, "Lightning Bolt");
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addTarget(playerA, playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Jace's Mindseeker", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 4);
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assertLife(playerA, 20);
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assertLife(playerB, 17);
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}
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}
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