* Vastwood Animist - Fixed a bug that the activated ability was not correctly implemented as a P/T setting effect (fixes #600).

This commit is contained in:
LevelX2 2014-10-14 00:32:12 +02:00
parent e34d428d97
commit 1e20d00f41

View file

@ -28,27 +28,29 @@
package mage.sets.worldwake;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.game.permanent.token.Token;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author jeffwadsworth
@ -69,7 +71,7 @@ public class VastwoodAnimist extends CardImpl {
this.toughness = new MageInt(1);
// {tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureTargetEffect(new ElementalLandToken(), "land", Duration.EndOfTurn), new TapSourceCost());
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VastwoodAnimistEffect(), new TapSourceCost());
ability.addTarget(new TargetControlledPermanent(filter));
this.addAbility(ability);
}
@ -84,21 +86,45 @@ public class VastwoodAnimist extends CardImpl {
}
}
class ElementalLandToken extends Token {
class VastwoodAnimistEffect extends OneShotEffect {
final static FilterControlledPermanent filterAllies = new FilterControlledPermanent("allies you control");
static {
filterAllies.add(new SubtypePredicate("Ally"));
}
ElementalLandToken() {
public VastwoodAnimistEffect() {
super(Outcome.Benefit);
this.staticText = "Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.";
}
public VastwoodAnimistEffect(final VastwoodAnimistEffect effect) {
super(effect);
}
@Override
public VastwoodAnimistEffect copy() {
return new VastwoodAnimistEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int amount = new PermanentsOnBattlefieldCount(filterAllies).calculate(game, source, this);
ContinuousEffect effect = new BecomesCreatureTargetEffect(new VastwoodAnimistElementalToken(amount), "land", Duration.EndOfTurn);
effect.setTargetPointer(targetPointer);
game.addEffect(effect, source);
return false;
}
}
class VastwoodAnimistElementalToken extends Token {
VastwoodAnimistElementalToken(int amount) {
super("", "X/X Elemental creature, where X is the number of Allies you control");
cardType.add(CardType.CREATURE);
subtype.add("Elemental");
power = new MageInt(0);
toughness = new MageInt(0);
DynamicValue controlledAllies = new PermanentsOnBattlefieldCount(filterAllies);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(controlledAllies, controlledAllies, Duration.WhileOnBattlefield)));
power = new MageInt(amount);
toughness = new MageInt(amount);
}
}