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* Vastwood Animist - Fixed a bug that the activated ability was not correctly implemented as a P/T setting effect (fixes #600).
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1 changed files with 42 additions and 16 deletions
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@ -28,27 +28,29 @@
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continious.BecomesCreatureTargetEffect;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.game.permanent.token.Token;
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import mage.target.common.TargetControlledPermanent;
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/**
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*
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* @author jeffwadsworth
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@ -69,7 +71,7 @@ public class VastwoodAnimist extends CardImpl {
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this.toughness = new MageInt(1);
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// {tap}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesCreatureTargetEffect(new ElementalLandToken(), "land", Duration.EndOfTurn), new TapSourceCost());
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new VastwoodAnimistEffect(), new TapSourceCost());
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ability.addTarget(new TargetControlledPermanent(filter));
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this.addAbility(ability);
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}
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@ -84,21 +86,45 @@ public class VastwoodAnimist extends CardImpl {
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}
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}
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class ElementalLandToken extends Token {
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class VastwoodAnimistEffect extends OneShotEffect {
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final static FilterControlledPermanent filterAllies = new FilterControlledPermanent("allies you control");
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static {
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filterAllies.add(new SubtypePredicate("Ally"));
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}
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ElementalLandToken() {
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public VastwoodAnimistEffect() {
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super(Outcome.Benefit);
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this.staticText = "Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.";
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}
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public VastwoodAnimistEffect(final VastwoodAnimistEffect effect) {
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super(effect);
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}
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@Override
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public VastwoodAnimistEffect copy() {
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return new VastwoodAnimistEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = new PermanentsOnBattlefieldCount(filterAllies).calculate(game, source, this);
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ContinuousEffect effect = new BecomesCreatureTargetEffect(new VastwoodAnimistElementalToken(amount), "land", Duration.EndOfTurn);
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effect.setTargetPointer(targetPointer);
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game.addEffect(effect, source);
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return false;
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}
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}
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class VastwoodAnimistElementalToken extends Token {
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VastwoodAnimistElementalToken(int amount) {
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super("", "X/X Elemental creature, where X is the number of Allies you control");
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cardType.add(CardType.CREATURE);
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subtype.add("Elemental");
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power = new MageInt(0);
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toughness = new MageInt(0);
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DynamicValue controlledAllies = new PermanentsOnBattlefieldCount(filterAllies);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(controlledAllies, controlledAllies, Duration.WhileOnBattlefield)));
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power = new MageInt(amount);
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toughness = new MageInt(amount);
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}
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}
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