Revert "* Guul Draz Vampire - Fixed that boost and Intimidate were applied if equiped with an equipment instead correctly an opponent had 10 or less life. "

This reverts commit 9530be8630.
This commit is contained in:
LevelX2 2013-07-23 22:50:15 +02:00
commit 1e59ca2770
2 changed files with 10 additions and 12 deletions

View file

@ -28,18 +28,18 @@
package mage.sets.zendikar; package mage.sets.zendikar;
import java.util.UUID; import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt; import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility; import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.Condition; import mage.abilities.condition.common.EquippedCondition;
import mage.abilities.condition.common.TenOrLessLifeCondition;
import mage.abilities.decorator.ConditionalContinousEffect; import mage.abilities.decorator.ConditionalContinousEffect;
import mage.abilities.effects.common.continious.BoostSourceEffect; import mage.abilities.effects.common.continious.BoostSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect; import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.IntimidateAbility; import mage.abilities.keyword.IntimidateAbility;
import mage.cards.CardImpl; import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration; import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone; import mage.constants.Zone;
/** /**
@ -48,8 +48,8 @@ import mage.constants.Zone;
*/ */
public class GuulDrazVampire extends CardImpl<GuulDrazVampire> { public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
private static final String rule1 = "As long as an opponent has 10 or less life, {this} gets +2/+1"; private static final String rule1 = "As long as {this} is equipped, it gets +2/+1";
private static final String rule2 = "As long as an opponent has 10 or less life, {this} has intimidate"; private static final String rule2 = "As long as {this} is equipped, it has intimidate";
public GuulDrazVampire(UUID ownerId) { public GuulDrazVampire(UUID ownerId) {
super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}"); super(ownerId, 93, "Guul Draz Vampire", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{B}");
@ -61,11 +61,9 @@ public class GuulDrazVampire extends CardImpl<GuulDrazVampire> {
this.power = new MageInt(1); this.power = new MageInt(1);
this.toughness = new MageInt(1); this.toughness = new MageInt(1);
// As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), EquippedCondition.getInstance(), rule1);
Condition condition = new TenOrLessLifeCondition(TenOrLessLifeCondition.CheckType.AN_OPPONENT);
ConditionalContinousEffect effect1 = new ConditionalContinousEffect(new BoostSourceEffect(2, 1, Duration.WhileOnBattlefield), condition, rule1);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1)); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect1));
ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance(), Duration.WhileOnBattlefield), condition, rule2); ConditionalContinousEffect effect2 = new ConditionalContinousEffect(new GainAbilitySourceEffect(IntimidateAbility.getInstance()), EquippedCondition.getInstance(), rule2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2)); this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect2));
} }

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@ -28,9 +28,9 @@
package mage.abilities.effects.common; package mage.abilities.effects.common;
import mage.constants.Outcome;
import mage.abilities.Ability; import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game; import mage.game.Game;
import mage.players.Player; import mage.players.Player;