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- Added Wind Zendikon. <Worldwake>
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98
Mage.Sets/src/mage/sets/worldwake/WindZendikon.java
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98
Mage.Sets/src/mage/sets/worldwake/WindZendikon.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.worldwake;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesAttachedTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.ReturnToHandAttachedEffect;
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import mage.abilities.effects.common.continious.BecomesCreatureAttachedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.game.permanent.token.Token;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class WindZendikon extends CardImpl<WindZendikon> {
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public WindZendikon(UUID ownerId) {
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super(ownerId, 46, "Wind Zendikon", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{U}");
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this.expansionSetCode = "WWK";
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this.subtype.add("Aura");
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this.color.setBlue(true);
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// Enchant land
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// Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
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// When enchanted land dies, return that card to its owner's hand.
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TargetPermanent auraTarget = new TargetLandPermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Constants.Outcome.PutCreatureInPlay));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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Ability ability2 = new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new BecomesCreatureAttachedEffect(new ElementalToken(), "Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land", Constants.Duration.Custom));
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this.addAbility(ability2);
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Ability ability3 = new DiesAttachedTriggeredAbility(new ReturnToHandAttachedEffect(), "enchanted land");
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this.addAbility(ability3);
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}
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public WindZendikon(final WindZendikon card) {
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super(card);
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}
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@Override
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public WindZendikon copy() {
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return new WindZendikon(this);
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}
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}
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class ElementalToken extends Token {
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ElementalToken() {
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super("", "2/2 blue Elemental creature with flying");
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cardType.add(CardType.CREATURE);
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color.setBlue(true);
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subtype.add("Elemental");
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power = new MageInt(2);
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toughness = new MageInt(2);
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addAbility(FlyingAbility.getInstance());
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.Constants;
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import mage.Constants.Outcome;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author jeff
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*/
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public class ReturnToHandAttachedEffect extends OneShotEffect<ReturnToHandAttachedEffect> {
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public ReturnToHandAttachedEffect() {
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super(Outcome.ReturnToHand);
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staticText = "return that card to owner's hand";
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}
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public ReturnToHandAttachedEffect(final ReturnToHandAttachedEffect effect) {
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super(effect);
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}
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@Override
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public ReturnToHandAttachedEffect copy() {
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return new ReturnToHandAttachedEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Object object = getValue("attachedTo");
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if (object != null && object instanceof Permanent) {
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Card card = game.getCard(((Permanent)object).getId());
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if (card != null) {
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if (card.moveToZone(Constants.Zone.HAND, source.getId(), game, false)) {
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return true;
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}
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}
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}
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return false;
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}
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}
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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||||||
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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||||||
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common.continious;
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import mage.Constants;
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import mage.Constants.Duration;
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import mage.Constants.Layer;
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import mage.Constants.Outcome;
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import mage.Constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.Token;
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/**
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*
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* @author jeff
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*/
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public class BecomesCreatureAttachedEffect extends ContinuousEffectImpl<BecomesCreatureAttachedEffect> {
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protected Token token;
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protected String type;
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public BecomesCreatureAttachedEffect(Token token, String text, Duration duration) {
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super(duration, Outcome.BecomeCreature);
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this.token = token;
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staticText = text;
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}
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public BecomesCreatureAttachedEffect(final BecomesCreatureAttachedEffect effect) {
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super(effect);
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this.token = effect.token.copy();
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this.type = effect.type;
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}
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@Override
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public BecomesCreatureAttachedEffect copy() {
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return new BecomesCreatureAttachedEffect(this);
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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Permanent enchantment = game.getPermanent(source.getSourceId());
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if (enchantment != null) {
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Permanent permanent = game.getPermanent(enchantment.getAttachedTo());
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if (permanent != null) {
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switch (layer) {
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case TypeChangingEffects_4:
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if (sublayer == SubLayer.NA) {
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if (token.getCardType().size() > 0) {
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for (Constants.CardType t : token.getCardType()) {
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if (!permanent.getCardType().contains(t)) {
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permanent.getCardType().add(t);
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}
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}
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}
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if ("".equals(type) || type == null) {
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permanent.getSubtype().clear();
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}
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if (token.getSubtype().size() > 0) {
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permanent.getSubtype().addAll(token.getSubtype());
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}
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}
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break;
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case ColorChangingEffects_5:
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if (sublayer == SubLayer.NA) {
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if (token.getColor().hasColor())
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permanent.getColor().setColor(token.getColor());
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}
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break;
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case AbilityAddingRemovingEffects_6:
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if (sublayer == SubLayer.NA) {
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if (token.getAbilities().size() > 0) {
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for (Ability ability: token.getAbilities()) {
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permanent.addAbility(ability, game);
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}
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}
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}
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break;
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case PTChangingEffects_7:
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if (sublayer == SubLayer.SetPT_7b) {
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int power = token.getPower().getValue();
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int toughness = token.getToughness().getValue();
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if (power != 0 && toughness != 0) {
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permanent.getPower().setValue(power);
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permanent.getToughness().setValue(toughness);
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}
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.PTChangingEffects_7 || layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.ColorChangingEffects_5 || layer == Layer.TypeChangingEffects_4;
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}
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}
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Reference in a new issue