* Overwhelming Stampede - Fixed that the boost value was not correctly calculated and applied.

This commit is contained in:
LevelX2 2015-05-19 14:29:55 +02:00
parent e63eef16aa
commit 1e7e3bf5cc

View file

@ -28,17 +28,22 @@
package mage.sets.magic2011;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.constants.*;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author BetaSteward_at_googlemail.com
@ -48,8 +53,9 @@ public class OverwhelmingStampede extends CardImpl {
public OverwhelmingStampede(UUID ownerId) {
super(ownerId, 189, "Overwhelming Stampede", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{3}{G}{G}");
this.expansionSetCode = "M11";
this.color.setGreen(true);
this.getSpellAbility().addEffect(new OverwhelmingStampedeEffect());
// Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
this.getSpellAbility().addEffect(new OverwhelmingStampedeInitEffect());
}
public OverwhelmingStampede(final OverwhelmingStampede card) {
@ -62,55 +68,36 @@ public class OverwhelmingStampede extends CardImpl {
}
}
class OverwhelmingStampedeEffect extends ContinuousEffectImpl {
public OverwhelmingStampedeEffect() {
super(Duration.EndOfTurn, Outcome.AddAbility);
staticText = "Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.";
class OverwhelmingStampedeInitEffect extends OneShotEffect {
public OverwhelmingStampedeInitEffect() {
super(Outcome.BoostCreature);
this.staticText = "Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control";
}
public OverwhelmingStampedeEffect(final OverwhelmingStampedeEffect effect) {
public OverwhelmingStampedeInitEffect(final OverwhelmingStampedeInitEffect effect) {
super(effect);
}
@Override
public OverwhelmingStampedeEffect copy() {
return new OverwhelmingStampedeEffect(this);
public OverwhelmingStampedeInitEffect copy() {
return new OverwhelmingStampedeInitEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
public boolean apply(Game game, Ability source) {
int maxPower = 0;
for (Permanent perm: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
if (perm.getPower().getValue() > maxPower)
if (perm.getPower().getValue() > maxPower) {
maxPower = perm.getPower().getValue();
}
for (Permanent perm: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
switch (layer) {
case PTChangingEffects_7:
if (sublayer == SubLayer.ModifyPT_7c) {
perm.addPower(maxPower);
perm.addToughness(maxPower);
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
perm.addAbility(TrampleAbility.getInstance(), game);
}
break;
}
}
ContinuousEffect effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfStep, new FilterCreaturePermanent());
game.addEffect(effect, source);
if (maxPower != 0) {
effect = new BoostControlledEffect(maxPower, maxPower, Duration.EndOfTurn);
game.addEffect(effect, source);
}
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.PTChangingEffects_7;
}
}
}