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Fixed FlashbackTest and made modifications to CascadeAbility allowing it to pass its test suite.
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2 changed files with 17 additions and 17 deletions
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@ -108,12 +108,12 @@ public class FlashbackTest extends CardTestPlayerBase {
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* Test Granting Flashback to spells with X in mana cost, where X has no
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* influence on targeting requirements
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*
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* Specific instance: Snapcaser Mage granting Flashback to Blaze
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* Specific instance: Snapcaster Mage granting Flashback to Blaze
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*/
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@Test
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public void testSnapcasterMageWithBlaze() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); // you still need extra red mana in case the Snapcaster Mage is paid for via UR, X=1 using R, etc
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addCard(Zone.HAND, playerA, "Snapcaster Mage", 1);
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addCard(Zone.GRAVEYARD, playerA, "Blaze", 1);
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@ -49,7 +49,7 @@ import mage.players.Player;
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public class CascadeAbility extends TriggeredAbilityImpl {
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//20091005 - 702.82
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private final static String reminderText = " <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less."
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private final static String REMINDERTEXT = " <i>(When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less."
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+ " You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)</i>";
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private boolean withReminder;
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@ -82,7 +82,7 @@ public class CascadeAbility extends TriggeredAbilityImpl {
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public String getRule() {
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StringBuilder sb = new StringBuilder("Cascade");
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if (withReminder) {
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sb.append(reminderText);
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sb.append(REMINDERTEXT);
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}
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return sb.toString();
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}
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@ -119,7 +119,9 @@ class CascadeEffect extends OneShotEffect {
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break;
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}
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controller.moveCardsToExile(card, source, game, true, exile.getId(), exile.getName());
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} while (controller.isInGame() && (card.getCardType().contains(CardType.LAND) || !cardThatCostsLess(sourceCost, card, game)));
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} while (controller.isInGame()
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&& (card.getCardType().contains(CardType.LAND)
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|| !cardThatCostsLess(sourceCost, card, game)));
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controller.getLibrary().reset(); // set back empty draw state if that caused an empty draw
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@ -127,19 +129,17 @@ class CascadeEffect extends OneShotEffect {
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if (controller.chooseUse(outcome, "Use cascade effect on " + card.getLogName() + '?', source, game)) {
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controller.cast(card.getSpellAbility(), game, true);
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}
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// Move the remaining cards to the buttom of the library in a random order
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Cards cardsFromExile = new CardsImpl();
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Cards cardsToLibrary = new CardsImpl();
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cardsFromExile.addAll(exile);
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while (!cardsFromExile.isEmpty()) {
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card = cardsFromExile.getRandom(game);
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cardsFromExile.remove(card.getId());
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cardsToLibrary.add(card);
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}
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controller.putCardsOnBottomOfLibrary(cardsToLibrary, game, source, false);
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}
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return true;
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// Move the remaining cards to the buttom of the library in a random order
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Cards cardsFromExile = new CardsImpl();
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Cards cardsToLibrary = new CardsImpl();
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cardsFromExile.addAll(exile);
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while (!cardsFromExile.isEmpty()) {
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card = cardsFromExile.getRandom(game);
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cardsFromExile.remove(card.getId());
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cardsToLibrary.add(card);
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}
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return controller.putCardsOnBottomOfLibrary(cardsToLibrary, game, source, false);
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}
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@Override
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