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Changed ability name, put LoseLifeTargetEffect as the first effect in the hopes that it will show the AI that it shouldn't target itself?
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1 changed files with 8 additions and 8 deletions
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@ -60,7 +60,7 @@ public class KalastriaHighborn extends CardImpl<KalastriaHighborn> {
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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this.addAbility(new KalastriaHighbornTriggerAbility());
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this.addAbility(new KalastriaHighbornTriggeredAbility());
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}
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public KalastriaHighborn(final KalastriaHighborn card) {
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@ -73,21 +73,21 @@ public class KalastriaHighborn extends CardImpl<KalastriaHighborn> {
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}
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}
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class KalastriaHighbornTriggerAbility extends TriggeredAbilityImpl<KalastriaHighbornTriggerAbility> {
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KalastriaHighbornTriggerAbility ( ) {
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super(Zone.ALL, new GainLifeEffect(2), false);
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class KalastriaHighbornTriggeredAbility extends TriggeredAbilityImpl<KalastriaHighbornTriggeredAbility> {
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KalastriaHighbornTriggeredAbility ( ) {
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super(Zone.ALL, new LoseLifeTargetEffect(2), false);
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this.addCost(new ManaCostsImpl("{B}"));
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this.addTarget(new TargetPlayer());
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this.getEffects().add(new LoseLifeTargetEffect(2));
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this.getEffects().add(new GainLifeEffect(2));
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}
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KalastriaHighbornTriggerAbility ( KalastriaHighbornTriggerAbility ability ) {
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KalastriaHighbornTriggeredAbility ( KalastriaHighbornTriggeredAbility ability ) {
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super(ability);
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}
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@Override
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public KalastriaHighbornTriggerAbility copy() {
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return new KalastriaHighbornTriggerAbility(this);
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public KalastriaHighbornTriggeredAbility copy() {
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return new KalastriaHighbornTriggeredAbility(this);
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}
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@Override
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