Implemented Evolution Sage

This commit is contained in:
Evan Kranzler 2019-04-08 12:49:40 -04:00
parent 043ce41f14
commit 1f7166cc56
2 changed files with 48 additions and 0 deletions

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@ -0,0 +1,47 @@
package mage.cards.e;
import mage.MageInt;
import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
import mage.abilities.effects.common.counter.ProliferateEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class EvolutionSage extends CardImpl {
private static final FilterPermanent filter
= new FilterControlledLandPermanent("a land");
public EvolutionSage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}");
this.subtype.add(SubType.ELF);
this.subtype.add(SubType.DRUID);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// Whenever a land enters the battlefield under your control, proliferate.
this.addAbility(new EntersBattlefieldAllTriggeredAbility(
Zone.BATTLEFIELD, new ProliferateEffect(), filter,
false, null, true
));
}
private EvolutionSage(final EvolutionSage card) {
super(card);
}
@Override
public EvolutionSage copy() {
return new EvolutionSage(this);
}
}

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@ -55,6 +55,7 @@ public final class WarOfTheSpark extends ExpansionSet {
cards.add(new SetCardInfo("Emergence Zone", 245, Rarity.UNCOMMON, mage.cards.e.EmergenceZone.class));
cards.add(new SetCardInfo("Erratic Visionary", 48, Rarity.COMMON, mage.cards.e.ErraticVisionary.class));
cards.add(new SetCardInfo("Eternal Taskmaster", 90, Rarity.UNCOMMON, mage.cards.e.EternalTaskmaster.class));
cards.add(new SetCardInfo("Evolution Sage", 159, Rarity.UNCOMMON, mage.cards.e.EvolutionSage.class));
cards.add(new SetCardInfo("Flux Channeler", 52, Rarity.UNCOMMON, mage.cards.f.FluxChanneler.class));
cards.add(new SetCardInfo("Forest", 262, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Forest", 264, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));