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Implemented Evolution Sage
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2 changed files with 48 additions and 0 deletions
47
Mage.Sets/src/mage/cards/e/EvolutionSage.java
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47
Mage.Sets/src/mage/cards/e/EvolutionSage.java
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package mage.cards.e;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldAllTriggeredAbility;
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import mage.abilities.effects.common.counter.ProliferateEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class EvolutionSage extends CardImpl {
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private static final FilterPermanent filter
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= new FilterControlledLandPermanent("a land");
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public EvolutionSage(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{G}");
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this.subtype.add(SubType.ELF);
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this.subtype.add(SubType.DRUID);
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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// Whenever a land enters the battlefield under your control, proliferate.
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this.addAbility(new EntersBattlefieldAllTriggeredAbility(
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Zone.BATTLEFIELD, new ProliferateEffect(), filter,
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false, null, true
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));
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}
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private EvolutionSage(final EvolutionSage card) {
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super(card);
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}
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@Override
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public EvolutionSage copy() {
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return new EvolutionSage(this);
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}
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}
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@ -55,6 +55,7 @@ public final class WarOfTheSpark extends ExpansionSet {
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cards.add(new SetCardInfo("Emergence Zone", 245, Rarity.UNCOMMON, mage.cards.e.EmergenceZone.class));
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cards.add(new SetCardInfo("Erratic Visionary", 48, Rarity.COMMON, mage.cards.e.ErraticVisionary.class));
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cards.add(new SetCardInfo("Eternal Taskmaster", 90, Rarity.UNCOMMON, mage.cards.e.EternalTaskmaster.class));
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cards.add(new SetCardInfo("Evolution Sage", 159, Rarity.UNCOMMON, mage.cards.e.EvolutionSage.class));
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cards.add(new SetCardInfo("Flux Channeler", 52, Rarity.UNCOMMON, mage.cards.f.FluxChanneler.class));
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cards.add(new SetCardInfo("Forest", 262, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Forest", 264, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
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