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Implement Aetherflame Wall
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5 changed files with 94 additions and 59 deletions
50
Mage.Sets/src/mage/cards/a/AetherflameWall.java
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Mage.Sets/src/mage/cards/a/AetherflameWall.java
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@ -0,0 +1,50 @@
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package mage.cards.a;
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import mage.MageInt;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.CanBlockAsThoughtItHadShadowEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import java.util.UUID;
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/**
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*
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* @author noahg
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*/
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public final class AetherflameWall extends CardImpl {
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public AetherflameWall(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R}");
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this.subtype.add(SubType.WALL);
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this.power = new MageInt(0);
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this.toughness = new MageInt(4);
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// Defender
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this.addAbility(DefenderAbility.getInstance());
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// Aetherflame Wall can block creatures with shadow as though they didn’t have shadow.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAsThoughtItHadShadowEffect(Duration.WhileOnBattlefield)));
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// {R}: Aetherflame Wall gets +1/+0 until end of turn.
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this.addAbility(new SimpleActivatedAbility(new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}")));
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}
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public AetherflameWall(final AetherflameWall card) {
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super(card);
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}
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@Override
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public AetherflameWall copy() {
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return new AetherflameWall(this);
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}
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}
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@ -6,6 +6,7 @@ import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.common.CanBlockAsThoughtItHadShadowEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AsThoughEffectType;
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@ -29,7 +30,7 @@ public final class HeartwoodDryad extends CardImpl {
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this.toughness = new MageInt(1);
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// Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAsThoughtIthadShadowEffect(Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAsThoughtItHadShadowEffect(Duration.WhileOnBattlefield)));
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}
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public HeartwoodDryad(final HeartwoodDryad card) {
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@ -40,32 +41,4 @@ public final class HeartwoodDryad extends CardImpl {
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public HeartwoodDryad copy() {
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return new HeartwoodDryad(this);
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}
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}
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class CanBlockAsThoughtIthadShadowEffect extends AsThoughEffectImpl {
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public CanBlockAsThoughtIthadShadowEffect(Duration duration) {
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super(AsThoughEffectType.BLOCK_SHADOW, duration, Outcome.Benefit);
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staticText = "{this} can block creatures with shadow as though {this} had shadow";
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}
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public CanBlockAsThoughtIthadShadowEffect(final CanBlockAsThoughtIthadShadowEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public CanBlockAsThoughtIthadShadowEffect copy() {
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return new CanBlockAsThoughtIthadShadowEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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return sourceId.equals(source.getSourceId());
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}
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}
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@ -6,6 +6,7 @@ import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.common.CanBlockAsThoughtItHadShadowEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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@ -33,7 +34,7 @@ public final class WallOfDiffusion extends CardImpl {
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// Defender
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this.addAbility(DefenderAbility.getInstance());
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// Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAsThoughtIthadShadowEffect(Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAsThoughtItHadShadowEffect(Duration.WhileOnBattlefield)));
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}
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public WallOfDiffusion(final WallOfDiffusion card) {
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@ -44,32 +45,4 @@ public final class WallOfDiffusion extends CardImpl {
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public WallOfDiffusion copy() {
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return new WallOfDiffusion(this);
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}
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}
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class CanBlockAsThoughtIthadShadowEffect extends AsThoughEffectImpl {
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public CanBlockAsThoughtIthadShadowEffect(Duration duration) {
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super(AsThoughEffectType.BLOCK_SHADOW, duration, Outcome.Benefit);
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staticText = "{this} can block creatures with shadow as though {this} had shadow";
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}
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public CanBlockAsThoughtIthadShadowEffect(final CanBlockAsThoughtIthadShadowEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public CanBlockAsThoughtIthadShadowEffect copy() {
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return new CanBlockAsThoughtIthadShadowEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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return sourceId.equals(source.getSourceId());
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}
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}
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}
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@ -26,6 +26,7 @@ public final class TimeSpiral extends ExpansionSet {
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this.numBoosterRare = 1;
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this.ratioBoosterMythic = 0;
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cards.add(new SetCardInfo("Academy Ruins", 269, Rarity.RARE, mage.cards.a.AcademyRuins.class));
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cards.add(new SetCardInfo("Aetherflame Wall", 142, Rarity.COMMON, mage.cards.a.AetherflameWall.class));
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cards.add(new SetCardInfo("Amrou Scout", 1, Rarity.COMMON, mage.cards.a.AmrouScout.class));
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cards.add(new SetCardInfo("Amrou Seekers", 2, Rarity.COMMON, mage.cards.a.AmrouSeekers.class));
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cards.add(new SetCardInfo("Ancestral Vision", 48, Rarity.RARE, mage.cards.a.AncestralVision.class));
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@ -0,0 +1,38 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.constants.AsThoughEffectType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.game.Game;
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import java.util.UUID;
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public class CanBlockAsThoughtItHadShadowEffect extends AsThoughEffectImpl {
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public CanBlockAsThoughtItHadShadowEffect(Duration duration) {
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super(AsThoughEffectType.BLOCK_SHADOW, duration, Outcome.Benefit);
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staticText = "{this} can block creatures with shadow as though {this} had shadow";
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}
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public CanBlockAsThoughtItHadShadowEffect(final CanBlockAsThoughtItHadShadowEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public CanBlockAsThoughtItHadShadowEffect copy() {
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return new CanBlockAsThoughtItHadShadowEffect(this);
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}
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@Override
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public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
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return sourceId.equals(source.getSourceId());
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}
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}
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