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Renamed ConditionalActivatedAbility to ConditionalGainActivatedAbility. Minor Formating.
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4 changed files with 110 additions and 5 deletions
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@ -35,7 +35,7 @@ import mage.MageInt;
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import mage.abilities.condition.common.ControlsPermanentCondition;
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import mage.abilities.common.CantBlockAbility;
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import mage.abilities.costs.mana.ColoredManaCost;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.decorator.ConditionalGainActivatedAbility;
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import mage.abilities.effects.common.RegenerateSourceEffect;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterControlledPermanent;
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@ -66,7 +66,7 @@ public class VillainousOgre extends CardImpl<VillainousOgre> {
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this.addAbility(new CantBlockAbility());
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// As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre.
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this.addAbility( new ConditionalActivatedAbility(
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this.addAbility( new ConditionalGainActivatedAbility(
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Constants.Zone.BATTLEFIELD,
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new RegenerateSourceEffect(),
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new ColoredManaCost(Constants.ColoredManaSymbol.B),
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@ -39,7 +39,7 @@ import mage.cards.CardImpl;
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import mage.abilities.effects.common.continious.BoostSourceEffect;
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import mage.abilities.decorator.ConditionalContinousEffect;
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import mage.abilities.condition.common.TopLibraryCardTypeCondition;
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import mage.abilities.decorator.ConditionalActivatedAbility;
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import mage.abilities.decorator.ConditionalGainActivatedAbility;
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import static mage.abilities.condition.common.TopLibraryCardTypeCondition.CheckType.*;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.effects.common.AddManaOfAnyColorEffect;
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@ -73,7 +73,7 @@ public class MulDayaChannelers extends CardImpl<MulDayaChannelers> {
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, effect));
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// As long as the top card of your library is a land card, Mul Daya Channelers has "T: Add two mana of any one color to your mana pool."
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ConditionalActivatedAbility ability = new ConditionalActivatedAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(2), new TapSourceCost(), new TopLibraryCardTypeCondition(LAND), rule2);
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ConditionalGainActivatedAbility ability = new ConditionalGainActivatedAbility(Zone.BATTLEFIELD, new AddManaOfAnyColorEffect(2), new TapSourceCost(), new TopLibraryCardTypeCondition(LAND), rule2);
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ability.addChoice(new ChoiceColor());
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this.addAbility(ability);
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}
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@ -28,6 +28,7 @@
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package mage.sets.scarsofmirrodin;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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@ -42,7 +43,6 @@ import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.target.TargetPermanent;
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import java.util.UUID;
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/**
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*
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@ -66,6 +66,8 @@ public class VedalkenCertarch extends CardImpl<VedalkenCertarch> {
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this.color.setBlue(true);
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this.power = new MageInt(1);
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this.toughness = new MageInt(1);
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// Metalcraft - {T}: Tap target artifact, creature, or land. Activate this ability only if you control three or more artifacts.
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Ability ability = new MetalcraftActivatedAbility(Zone.BATTLEFIELD, new TapTargetEffect(), new TapSourceCost());
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ability.addTarget(new TargetPermanent(filter));
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this.addAbility(ability);
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@ -0,0 +1,103 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.decorator;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.Zone;
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import mage.abilities.ActivatedAbilityImpl;
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import mage.abilities.condition.Condition;
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import mage.abilities.costs.Cost;
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import mage.abilities.costs.Costs;
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import mage.abilities.costs.mana.ManaCosts;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.game.Game;
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/**
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* The card / permanent has the ability only, if the condition is true.
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*
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* @author LevelX
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*/
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public class ConditionalGainActivatedAbility extends ActivatedAbilityImpl<ConditionalGainActivatedAbility> {
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private Condition condition;
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private String staticText = "";
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private static final Effects emptyEffects = new Effects();
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public ConditionalGainActivatedAbility(Zone zone, Effect effect, ManaCosts cost, Condition condition, String rule) {
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super(zone, effect, cost);
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this.condition = condition;
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this.staticText = rule;
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}
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public ConditionalGainActivatedAbility(Zone zone, Effect effect, Costs costs, Condition condition, String rule) {
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super(zone, effect, costs);
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this.condition = condition;
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this.staticText = rule;
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}
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public ConditionalGainActivatedAbility(Zone zone, Effect effect, Cost cost, Condition condition, String rule) {
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super(zone, effect, cost);
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this.condition = condition;
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this.staticText = rule;
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}
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public ConditionalGainActivatedAbility(ConditionalGainActivatedAbility ability) {
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super(ability);
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this.condition = ability.condition;
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this.staticText = ability.staticText;
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}
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@Override
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public Effects getEffects(Game game, Constants.EffectType effectType) {
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if (!condition.apply(game, this)) {
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return emptyEffects;
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}
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return super.getEffects(game, effectType);
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}
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@Override
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public boolean canActivate(UUID playerId, Game game) {
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if (!condition.apply(game, this)) {
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return false;
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}
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return super.canActivate(playerId, game);
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}
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@Override
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public ConditionalGainActivatedAbility copy() {
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return new ConditionalGainActivatedAbility(this);
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}
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@Override
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public String getRule() {
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return staticText;
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}
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}
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