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* Aquitect's Will - Fixed a bug that the target land lost other abilities (fixes #2448).
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2 changed files with 57 additions and 19 deletions
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@ -31,6 +31,7 @@ import mage.abilities.mana.AnyColorManaAbility;
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import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -38,7 +39,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class LandTypeChangingEffects extends CardTestPlayerBase {
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public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
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/**
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*
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@ -97,4 +98,37 @@ public class LandTypeChangingEffects extends CardTestPlayerBase {
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assertAbility(playerB, "Canopy Vista", new AnyColorManaAbility(), true);
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}
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/**
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* Currently, a land hit by Aquitect's Will loses all of its other
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* abilities, making it a cheap Spreading Seas. It should function like
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* Urborg, Tomb of Yawgmoth, not Spreading Seas or Blood Moon.
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*/
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@Test
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public void testLandDoesNotLooseOtherAbilities() {
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// Put a flood counter on target land.
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// That land is an Island in addition to its other types for as long as it has a flood counter on it.
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// If you control a Merfolk, draw a card.
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addCard(Zone.HAND, playerA, "Aquitect's Will");// Tribal Sorcery{U}
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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// Forbidding Watchtower enters the battlefield tapped.
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// {T}: Add {W} to your mana pool.
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// {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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addCard(Zone.BATTLEFIELD, playerB, "Forbidding Watchtower", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aquitect's Will", "Forbidding Watchtower");
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}:");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Aquitect's Will", 1);
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assertPermanentCount(playerB, "Forbidding Watchtower", 1);
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assertCounterCount("Forbidding Watchtower", CounterType.FLOOD, 1);
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assertType("Forbidding Watchtower", CardType.LAND, "Island");
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assertPowerToughness(playerB, "Forbidding Watchtower", 1, 5);
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}
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}
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@ -51,6 +51,7 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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* http://mtgsalvation.gamepedia.com/Land_changers
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*
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* @author LevelX2
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*/
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@ -58,6 +59,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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protected boolean chooseLandType;
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protected ArrayList<String> landTypes = new ArrayList();
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protected ArrayList<String> landTypesToAdd = new ArrayList();
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protected boolean loseOther; // loses all other abilities, card types, and creature types
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public BecomesBasicLandTargetEffect(Duration duration) {
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@ -99,6 +101,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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public BecomesBasicLandTargetEffect(final BecomesBasicLandTargetEffect effect) {
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super(effect);
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this.landTypes.addAll(effect.landTypes);
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this.landTypesToAdd.addAll(effect.landTypesToAdd);
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this.chooseLandType = effect.chooseLandType;
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this.loseOther = effect.loseOther;
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}
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@ -128,17 +131,8 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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}
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}
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if (!loseOther) {
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for (UUID targetPermanent : targetPointer.getTargets(game, source)) {
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Permanent land = game.getPermanent(targetPermanent);
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if (land != null) {
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for (String type : land.getSubtype(game)) {
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if (!landTypes.contains(type)) {
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landTypes.add(type);
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}
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}
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}
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}
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if (loseOther) {
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landTypesToAdd.addAll(landTypes);
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}
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}
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@ -153,15 +147,25 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
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if (!land.getCardType().contains(CardType.LAND)) {
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land.getCardType().add(CardType.LAND);
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}
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// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
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// So the ability removing has to be done before Layer 6
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land.removeAllAbilities(source.getSourceId(), game);
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// 305.7
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land.getSubtype(game).removeAll(CardRepository.instance.getLandTypes());
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land.getSubtype(game).addAll(landTypes);
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if (loseOther) {
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// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
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// So the ability removing has to be done before Layer 6
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land.removeAllAbilities(source.getSourceId(), game);
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// 305.7
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land.getSubtype(game).removeAll(CardRepository.instance.getLandTypes());
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land.getSubtype(game).addAll(landTypes);
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} else {
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landTypesToAdd.clear();
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for (String subtype : landTypes) {
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if (!land.getSubtype(game).contains(subtype)) {
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land.getSubtype(game).add(subtype);
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landTypesToAdd.add(subtype);
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}
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}
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}
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break;
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case AbilityAddingRemovingEffects_6:
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for (String landType : landTypes) {
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for (String landType : landTypesToAdd) {
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switch (landType) {
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case "Swamp":
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land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
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