mirror of
https://github.com/correl/mage.git
synced 2024-11-15 19:19:33 +00:00
* Aquitect's Will - Fixed a bug that the target land lost other abilities (fixes #2448).
This commit is contained in:
parent
35e8afb67c
commit
203056df0a
2 changed files with 57 additions and 19 deletions
|
@ -31,6 +31,7 @@ import mage.abilities.mana.AnyColorManaAbility;
|
|||
import mage.constants.CardType;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import mage.counters.CounterType;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
|
@ -38,7 +39,7 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
|
|||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
public class LandTypeChangingEffects extends CardTestPlayerBase {
|
||||
public class LandTypeChangingEffectsTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
*
|
||||
|
@ -97,4 +98,37 @@ public class LandTypeChangingEffects extends CardTestPlayerBase {
|
|||
assertAbility(playerB, "Canopy Vista", new AnyColorManaAbility(), true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently, a land hit by Aquitect's Will loses all of its other
|
||||
* abilities, making it a cheap Spreading Seas. It should function like
|
||||
* Urborg, Tomb of Yawgmoth, not Spreading Seas or Blood Moon.
|
||||
*/
|
||||
@Test
|
||||
public void testLandDoesNotLooseOtherAbilities() {
|
||||
// Put a flood counter on target land.
|
||||
// That land is an Island in addition to its other types for as long as it has a flood counter on it.
|
||||
// If you control a Merfolk, draw a card.
|
||||
addCard(Zone.HAND, playerA, "Aquitect's Will");// Tribal Sorcery{U}
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
|
||||
// Forbidding Watchtower enters the battlefield tapped.
|
||||
// {T}: Add {W} to your mana pool.
|
||||
// {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Forbidding Watchtower", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aquitect's Will", "Forbidding Watchtower");
|
||||
|
||||
activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{W}:");
|
||||
setStopAt(2, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertGraveyardCount(playerA, "Aquitect's Will", 1);
|
||||
|
||||
assertPermanentCount(playerB, "Forbidding Watchtower", 1);
|
||||
assertCounterCount("Forbidding Watchtower", CounterType.FLOOD, 1);
|
||||
assertType("Forbidding Watchtower", CardType.LAND, "Island");
|
||||
assertPowerToughness(playerB, "Forbidding Watchtower", 1, 5);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -51,6 +51,7 @@ import mage.game.permanent.Permanent;
|
|||
import mage.players.Player;
|
||||
|
||||
/**
|
||||
* http://mtgsalvation.gamepedia.com/Land_changers
|
||||
*
|
||||
* @author LevelX2
|
||||
*/
|
||||
|
@ -58,6 +59,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
|
|||
|
||||
protected boolean chooseLandType;
|
||||
protected ArrayList<String> landTypes = new ArrayList();
|
||||
protected ArrayList<String> landTypesToAdd = new ArrayList();
|
||||
protected boolean loseOther; // loses all other abilities, card types, and creature types
|
||||
|
||||
public BecomesBasicLandTargetEffect(Duration duration) {
|
||||
|
@ -99,6 +101,7 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
|
|||
public BecomesBasicLandTargetEffect(final BecomesBasicLandTargetEffect effect) {
|
||||
super(effect);
|
||||
this.landTypes.addAll(effect.landTypes);
|
||||
this.landTypesToAdd.addAll(effect.landTypesToAdd);
|
||||
this.chooseLandType = effect.chooseLandType;
|
||||
this.loseOther = effect.loseOther;
|
||||
}
|
||||
|
@ -128,17 +131,8 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
|
|||
}
|
||||
}
|
||||
|
||||
if (!loseOther) {
|
||||
for (UUID targetPermanent : targetPointer.getTargets(game, source)) {
|
||||
Permanent land = game.getPermanent(targetPermanent);
|
||||
if (land != null) {
|
||||
for (String type : land.getSubtype(game)) {
|
||||
if (!landTypes.contains(type)) {
|
||||
landTypes.add(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (loseOther) {
|
||||
landTypesToAdd.addAll(landTypes);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -153,15 +147,25 @@ public class BecomesBasicLandTargetEffect extends ContinuousEffectImpl {
|
|||
if (!land.getCardType().contains(CardType.LAND)) {
|
||||
land.getCardType().add(CardType.LAND);
|
||||
}
|
||||
if (loseOther) {
|
||||
// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
|
||||
// So the ability removing has to be done before Layer 6
|
||||
land.removeAllAbilities(source.getSourceId(), game);
|
||||
// 305.7
|
||||
land.getSubtype(game).removeAll(CardRepository.instance.getLandTypes());
|
||||
land.getSubtype(game).addAll(landTypes);
|
||||
} else {
|
||||
landTypesToAdd.clear();
|
||||
for (String subtype : landTypes) {
|
||||
if (!land.getSubtype(game).contains(subtype)) {
|
||||
land.getSubtype(game).add(subtype);
|
||||
landTypesToAdd.add(subtype);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case AbilityAddingRemovingEffects_6:
|
||||
for (String landType : landTypes) {
|
||||
for (String landType : landTypesToAdd) {
|
||||
switch (landType) {
|
||||
case "Swamp":
|
||||
land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
|
||||
|
|
Loading…
Reference in a new issue