[VOW] updated spoiler

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Evan Kranzler 2021-11-03 09:50:06 -04:00
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@ -43016,6 +43016,7 @@ Temple of Plenty|Midnight Hunt Commander|185|R||Land|||Temple of Plenty enters t
Temple of the False God|Midnight Hunt Commander|186|U||Land|||{T}: Add {C}{C}. Activate only if you control five or more lands.|
Unclaimed Territory|Midnight Hunt Commander|187|U||Land|||As Unclaimed Territory enters the battlefield, choose a creature type.${T}: Add {C}.${T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.|
Angelic Quartermaster|Innistrad: Crimson Vow|2|U|{3}{W}{W}|Creature - Angel Soldier|3|3|Flying$When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.|
Arm the Cathars|Innistrad: Crimson Vow|3|U|{1}{W}{W}|Sorcery|||Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.|
By Invitation Only|Innistrad: Crimson Vow|5|R|{3}{W}{W}|Sorcery|||Choose a number between 0 and 13. Each player sacrifices that many creatures.|
Cemetery Protector|Innistrad: Crimson Vow|6|M|{2}{W}{W}|Creature - Human Soldier|3|4|Flash$When Cemetery Protector enters the battlefield, exile a card from a graveyard.$Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.|
Dawnhart Geist|Innistrad: Crimson Vow|8|U|{1}{W}|Creature - Spirit Warlock|1|3|Whenever you cast an enchantment spell, you gain 2 life.|
@ -43045,10 +43046,13 @@ Wedding Announcement|Innistrad: Crimson Vow|45|R|{2}{W}|Enchantment|||At the beg
Wedding Festivity|Innistrad: Crimson Vow|45|R||Enchantment|||Creatures you control get +1/+1.|
Biolume Egg|Innistrad: Crimson Vow|49|U|{2}{U}|Creature - Serpent Egg|0|4|Defender$When Biolume Egg enters the battlefield, scry 2.$When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.|
Biolume Serpent|Innistrad: Crimson Vow|49|U||Creature - Serpent|4|4|Sacrifice two Islands: Biolume Serpent can't be blocked this turn.|
Consuming Tide|Innistrad: Crimson Vow|53|R|{2}{U}{U}|Sorcery|||Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. The nyou draw a card for each opponent who has more cards in their hand than you.|
Diver Skaab|Innistrad: Crimson Vow|56|U|{3}{U}{U}|Creature - Zombie|3|5|Exploit$When Diver Skaab exploits a creature, target creature's owner puts it on the top or bottom of their library.|
Dreamshackle Geist|Innistrad: Crimson Vow|58|R|{1}{U}{U}|Creature - Spirit|3|1|Flying$At the beginning of combat on your turn, choose up to one —$• Tap target creature.$• Target creature doesn't untap during its controller's next untap step.|
Geistlight Snare|Innistrad: Crimson Vow|60|U|{2}{U}|Instant|||This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.$Counter target spell unless its controller pays {3}.|
Geralf, Visionary Stitcher|Innistrad: Crimson Vow|61|R|{2}{U}|Legendary Creature - Human Wizard|1|4|Zombies you control have flying.${U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.|
Gutter Skulker|Innistrad: Crimson Vow|63|U|{3}{U}|Creature - Spirit|3|3|Gutter Skulker can't be blocked as long as it's attacking alone.$Disturb {3}{U}|
Gutter Shortcut|Innistrad: Crimson Vow|63|U||Enchantment - Aura|||Enchant creature$Enchanted creature can't be blocked as long as it's attacking alone.$If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.|
Inspired Idea|Innistrad: Crimson Vow|64|R|{2}{U}|Sorcery|||Cleave {3}{U}{U}$Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]|
Lantern Bearer|Innistrad: Crimson Vow|66|C|{U}|Creature - Spirit|1|1|Flying$Disturb {2}{U}|
Lanterns' Lift|Innistrad: Crimson Vow|66|C||Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has flying.$If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.|
@ -43062,9 +43066,11 @@ Overcharged Amalgam|Innistrad: Crimson Vow|71|R|{2}{U}{U}|Creature - Zombie Horr
Patchwork Crawler|Innistrad: Crimson Vow|72|R|{1}{U}|Creature - Zombie Horror|1|2|{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on Patchwork Crawler.$Patchwork Crawler has all activated abilities of all creature cards exiled with it.|
Scattered Thoughts|Innistrad: Crimson Vow|74|C|{3}{U}|Instant|||Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.|
Screaming Swarm|Innistrad: Crimson Vow|75|U|{5}{U}|Creature - Bird Horror|4|4|Flying$Whenever you attack with one or more creatures, target player mills that many cards.${2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.|
Stormchaser Drake|Innistrad: Crimson Vow|82|U|{1}{U}|Creature - Drake|2|1|Flying$Whenever Stormchaser Drake becomes the target of a spell you control, draw a card.|
Syncopate|Innistrad: Crimson Vow|83|C|{X}{U}|Instant|||Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Thirst for Discovery|Innistrad: Crimson Vow|85|U|{2}{U}|Instant|||Draw three cards. Then discard two cards unless you discard a basic land card.|
Whispering Wizard|Innistrad: Crimson Vow|88|U|{3}{U}|Creature - Human Wizard|3|2|Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.|
Witness the Future|Innistrad: Crimson Vow|90|U|{2}{U}|Sorcery|||Target player shuffles up to four target cards from their graveyard into their library. You look at the top four cards of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order.|
Archghoul of Thraben|Innistrad: Crimson Vow|93|U|{2}{B}|Creature - Zombie Cleric|3|2|Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.|
Bloodsworn Squire|Innistrad: Crimson Vow|97|U|{3}{B}|Creature - Vampire Soldier|3|3|{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.|
Bloodsworn Knight|Innistrad: Crimson Vow|97|U||Creature - Vampire Knight|*|*|Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.${1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.|
@ -43073,6 +43079,7 @@ Concealing Curtains|Innistrad: Crimson Vow|101|R|{B}|Creature - Wall|0|4|Defende
Revealing Eye|Innistrad: Crimson Vow|101|R||Creature - Eye Horror|3|4|Menace$When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.|
Demonic Bargain|Innistrad: Crimson Vow|103|R|{2}{B}|Sorcery|||Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.|
Dreadfeast Demon|Innistrad: Crimson Vow|108|R|{5}{B}{B}|Creature - Demon|6|6|Flying$At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.|
Edgar's Awakening|Innistrad: Crimson Vow|110|U|{3}{B}{B}|Sorcery|||Return target creature card from your graveyard to the battlefield.$When you discard Edgar's Awakening, you may pay {B}. When you do, return target creature card from your graveyard to your hand.|
Falkenrath Forebear|Innistrad: Crimson Vow|111|R|{2}{B}|Creature - Vampire|3|1|Flying$Falkenrath Forebear can't block.$Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.${B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.|
Fell Stinger|Innistrad: Crimson Vow|112|U|{2}{B}|Creature - Zombie Scorpion|3|2|Deathtouch$Exploit$When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.|
Gluttonous Guest|Innistrad: Crimson Vow|114|C|{2}{B}|Creature - Vampire|1|4|When Gluttonous Guest enters the battlefield, create a Blood token.$Whenever you sacrifice a Blood token, you gain 1 life.|
@ -43088,12 +43095,15 @@ Mindleech Ghoul|Innistrad: Crimson Vow|122|C|{1}{B}|Creature - Zombie|2|2|Exploi
Parasitic Grasp|Innistrad: Crimson Vow|123|U|{1}{B}|Instant|||Cleave {1}{B}{B}$Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.|
Path of Peril|Innistrad: Crimson Vow|124|R|{1}{B}{B}|Sorcery|||Cleave {4}{W}{B}$Destroy all creatures [with mana value 2 or less].|
Rot-Tide Gargantua|Innistrad: Crimson Vow|129|C|{3}{B}{B}|Creature - Zombie Kraken|5|4|Exploit$When Rot-Tide Gargantua exploits a creature, each opponent sacrifices a creature.|
Skulking Killer|Innistrad: Crimson Vow|130|U|{3}{B}|Creature - Vampire Assassin|4|2|When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.|
Sorin the Mirthless|Innistrad: Crimson Vow|131|M|{2}{B}{B}|Legendary Planeswalker - Sorin|4|+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.$2: Create a 2/3 black Vampire creature token with flying and lifelink.$7: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.|
Toxrill, the Corrosive|Innistrad: Crimson Vow|132|M|{5}{B}{B}|Legendary Creature - Slug Horror|7|7|At the beginning of each end step, put a slime counter on each creature you don't control.$Creatures you don't control get -1/-1 for each slime counter on them.$Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.${U}{B}, Sacrifice a Slug: Draw a card.|
Undead Butler|Innistrad: Crimson Vow|133|U|{1}{B}|Creature - Zombie|1|2|When Undead Butler enters the battlefield, mill three cards.$When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.|
Voldaren Bloodcaster|Innistrad: Crimson Vow|137|R|{1}{B}|Creature - Vampire Wizard|2|1|Flying$Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token.$Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster.|
Bloodbat Summoner|Innistrad: Crimson Vow|137|R||Creature - Vampire Wizard|3|3|Flying$At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.|
Wedding Security|Innistrad: Crimson Vow|138|U|{3}{B}{B}|Creature - Vampire Soldier|4|4|Whenever Wedding Security attacks, you may sacrifice a Blood token. If you do, put a +1/+1 counter on Wedding Security and draw a card.|
Abrade|Innistrad: Crimson Vow|139|C|{1}{R}|Instant|||Choose one —$• Abrade deals 3 damage to target creature.$• Destroy target artifact.|
Alchemist's Gambit|Innistrad: Crimson Vow|140|R|{1}{R}{R}|Sorcery|||Cleave {4}{U}{U}{R}$Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]$Exile Alchemist's Gambit.|
Alluring Suitor|Innistrad: Crimson Vow|141|U|{2}{R}|Creature - Vampire|2|3|When you attack with exactly two creatures, transform Alluring Suitor.|
Deadly Dancer|Innistrad: Crimson Vow|141|U||Creature - Vampire|3|3|Trample$When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.${R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.|
Belligerent Guest|Innistrad: Crimson Vow|144|C|{2}{R}|Creature - Vampire|3|2|Trample$Whenever Belligerent Guest deals combat damage to a player, create a Blood token.|
@ -43104,9 +43114,11 @@ Curse of Hospitality|Innistrad: Crimson Vow|152|R|{2}{R}|Enchantment - Aura Curs
Dominating Vampire|Innistrad: Crimson Vow|154|R|{1}{R}{R}|Creature - Vampire|3|3|When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.|
Fearful Villager|Innistrad: Crimson Vow|157|C|{2}{R}|Creature - Human Werewolf|2|3|Menace$Daybound|
Fearsome Werewolf|Innistrad: Crimson Vow|157|C||Creature - Werewolf|4|3|Menace$Nightbound|
Frenzied Devils|Innistrad: Crimson Vow|159|U|{4}{R}|Creature - Devil|3|3|Haste$Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn.|
Honeymoon Hearse|Innistrad: Crimson Vow|160|U|{2}{R}|Artifact - Vehicle|5|5|Trample$Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.|
Into the Night|Innistrad: Crimson Vow|163|U|{3}{R}|Sorcery|||It becomes night. Discard any number of cards, then draw that many cards.|
Kessig Wolfrider|Innistrad: Crimson Vow|165|R|{R}|Creature - Human Knight|1|2|Menace${2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.|
Magma Pummeler|Innistrad: Crimson Vow|169|U|{X}{R}{R}|Creature - Elemental|0|0|Magma Pummeler enters the battlefield with X +1/+1 counters on it.$If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.|
Manaform Hellkite|Innistrad: Crimson Vow|170|M|{2}{R}{R}|Creature - Dragon|4|4|Flying$Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.|
Markov Retribution|Innistrad: Crimson Vow|171|U|{2}{R}|Sorcery|||Choose one or both —$• Creatures you control get +1/+0 until end of turn.$• Target Vampire you control deals damage equal to its power to another target creature.|
Reckless Impulse|Innistrad: Crimson Vow|174|C|{1}{R}|Sorcery|||Exile the top two cards of your library. Until the end of your next turn, you may play those cards.|
@ -43137,6 +43149,7 @@ Mulch|Innistrad: Crimson Vow|210|C|{1}{G}|Sorcery|||Reveal the top four cards of
Packsong Pup|Innistrad: Crimson Vow|213|U|{1}{G}|Creature - Wolf|1|1|At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup.$When Packsong Pup dies, you gain life equal to its power.|
Reclusive Taxidermist|Innistrad: Crimson Vow|214|U|{1}{G}|Creature - Human Druid|1|2|Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard.${T}: Add one mana of any color.|
Retrieve|Innistrad: Crimson Vow|215|U|{2}{G}|Sorcery|||Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.|
Sawblade Slinger|Innistrad: Crimson Vow|217|C|{3}{G}|Creature - Human Archer|4|3|When Sawblade Slinger enters the battlefield, choose up to one —$• Destroy target artifact an opponent controls.$• Sawblade Slinger fights target Zombie an opponent controls.|
Spiked Ripsaw|Innistrad: Crimson Vow|220|U|{2}{G}|Artifact - Equipment|||Equipped creature gets +3/+3.$Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn.$Equip {3}|
Ulvenwald Oddity|Innistrad: Crimson Vow|225|R|{2}{G}{G}|Creature - Beast|4|4|Trample, haste${5}{G}{G}: Transform Ulvenwald Oddity.|
Ulvenwald Behemoth|Innistrad: Crimson Vow|225|R||Creature - Beast Horror|8|8|Trample, haste$Other creatures you control get +1/+1 and have trample and haste.|
@ -43155,6 +43168,7 @@ Old Rutstein|Innistrad: Crimson Vow|244|R|{1}{B}{G}|Legendary Creature - Human P
Olivia, Crimson Bride|Innistrad: Crimson Vow|245|M|{4}{B}{R}|Legendary Creature - Vampire Noble|3|4|Flying, haste$Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."|
Runo Stromkirk|Innistrad: Crimson Vow|246|R|{1}{U}{B}|Legendary Creature - Vampire Cleric|1|4|Flying$When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library.$At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk.|
Krothuss, Lord of the Deep|Innistrad: Crimson Vow|246|R||Legendary Creature - Kraken Horror|3|5|Flying$Whenever Krothuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.|
Sigardian Paladin|Innistrad: Crimson Vow|247|U|{2}{G}{W}|Creature - Human Knight|4|4|As long as you've put one or more +1/+1 countrs on a creature this turn, Sigardian Paladin has trample and lifelink.${1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.|
Skull Skaab|Innistrad: Crimson Vow|248|U|{U}{B}|Creature - Zombie|2|2|Exploit$Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token.|
Torens, Fist of the Angels|Innistrad: Crimson Vow|249|R|{1}{G}{W}|Legendary Creature - Human Cleric|2|2|Training$Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.|
Vilespawn Spider|Innistrad: Crimson Vow|250|U|{G}{U}|Creature - Spider|2|3|Reach$At the beginning of your upkeep, mill a card.${2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.|