* Hanweir Militia Captain - Fixed that the P/T setting ability of Westvale Cult Leader was applied to recast Hanweir Militia Captain.

This commit is contained in:
LevelX2 2017-01-08 18:36:32 +01:00
parent 77f64e3e16
commit 20c2f3dde8
2 changed files with 97 additions and 2 deletions

View file

@ -51,7 +51,7 @@ public class WestvaleCultLeader extends CardImpl {
final private static FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("creatures you control");
public WestvaleCultLeader(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "");
this.subtype.add("Human");
this.subtype.add("Cleric");
this.power = new MageInt(0);
@ -62,7 +62,7 @@ public class WestvaleCultLeader extends CardImpl {
this.nightCard = true;
// Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.EndOfGame)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filter), Duration.WhileOnBattlefield)));
// At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
this.addAbility(new BeginningOfEndStepTriggeredAbility(new CreateTokenEffect(new HumanClericToken()), TargetController.YOU, false));

View file

@ -0,0 +1,95 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.flip;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ReplayBeforeFlippedCardsTest extends CardTestPlayerBase {
@Test
public void testHanweirMilitiaCaptain() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
// transformed side:
// Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
// At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
addCard(Zone.HAND, playerA, "Hanweir Militia Captain", 1); // {1}{W} Creature
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Hanweir Militia Captain", 0);
assertPermanentCount(playerA, "Westvale Cult Leader", 1);
assertPowerToughness(playerA, "Westvale Cult Leader", 5, 5);
}
/**
* Return a flipped Hanweir Militia Captain to its owners hand and when
* replayed it still has * / * power and toughness.
*/
@Test
public void testHanweirMilitiaCaptainReturned() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
// At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.
// transformed side:
// Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
// At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
addCard(Zone.HAND, playerA, "Hanweir Militia Captain", 1); // {1}{W} Creature
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 4);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Return target creature to its owner's hand.
// Madness
addCard(Zone.HAND, playerB, "Just the Wind", 1); // Instant {1}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain");
castSpell(3, PhaseStep.DRAW, playerB, "Just the Wind", "Westvale Cult Leader");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Hanweir Militia Captain");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Just the Wind", 1);
assertPermanentCount(playerA, "Hanweir Militia Captain", 1);
assertPowerToughness(playerA, "Hanweir Militia Captain", 2, 2);
}
}