Implemented Glittering Lion

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Zzooouhh 2017-12-19 12:48:11 +01:00 committed by GitHub
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package mage.cards.g;
import java.io.ObjectStreamException;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.MageSingleton;
import mage.abilities.StaticAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.InfoEffect;
import mage.abilities.effects.common.PreventAllDamageToSourceEffect;
import mage.abilities.effects.common.continuous.LoseAbilitySourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
/**
*
* @author L_J
*/
public class GlitteringLion extends CardImpl {
public GlitteringLion(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add(SubType.CAT);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Prevent all damage that would be dealt to Glittering Lion.
this.addAbility(GlitteringLionAbility.getInstance());
// {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
SimpleActivatedAbility ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LoseAbilitySourceEffect(GlitteringLionAbility.getInstance(), Duration.EndOfTurn).setText("Until end of turn, {this} loses \"Prevent all damage that would be dealt to {this}.\""), new ManaCostsImpl("{3}"));
ability2.setMayActivate(TargetController.ANY);
ability2.addEffect(new InfoEffect("Any player may activate this ability"));
this.addAbility(ability2);
}
public GlitteringLion(final GlitteringLion card) {
super(card);
}
@Override
public GlitteringLion copy() {
return new GlitteringLion(this);
}
}
class GlitteringLionAbility extends StaticAbility {
private static final GlitteringLionAbility instance = new GlitteringLionAbility();
private Object readResolve() throws ObjectStreamException {
return instance;
}
public static GlitteringLionAbility getInstance() {
return instance;
}
public GlitteringLionAbility() {
super(Zone.BATTLEFIELD, new PreventAllDamageToSourceEffect(Duration.WhileOnBattlefield));
}
@Override
public GlitteringLionAbility copy() {
return instance;
}
}