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[ZNR] fixed Moraug, Fury of Akoum bugs with combat (#7046)
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2 changed files with 42 additions and 2 deletions
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@ -18,6 +18,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.turn.TurnMod;
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import mage.watchers.Watcher;
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import mage.watchers.common.AttackedThisTurnWatcher;
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import java.util.UUID;
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@ -45,7 +46,7 @@ public final class MoraugFuryOfAkoum extends CardImpl {
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"<i>Landfall</i> — Whenever a land enters the battlefield under your control, " +
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"if it's your main phase, there's an additional combat phase after this phase. " +
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"At the beginning of that combat, untap all creatures you control."
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));
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), new MoraugFuryOfAkoumWatcher());
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}
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private MoraugFuryOfAkoum(final MoraugFuryOfAkoum card) {
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@ -116,7 +117,18 @@ class MoraugFuryOfAkoumCombatEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT,TurnPhase.COMBAT, false);
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TurnPhase turnPhase = game.getPhase().getType();
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for (TurnMod turnMod : game.getState().getTurnMods()) {
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if ("moraug".equals(turnMod.getNote())
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&& turnMod.getPlayerId().equals(source.getControllerId())
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&& turnMod.getAfterPhase() == turnPhase) {
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turnPhase = TurnPhase.COMBAT;
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turnMod.setNote("moraugIgnore");
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break;
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}
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}
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TurnMod combat = new TurnMod(source.getControllerId(), TurnPhase.COMBAT, turnPhase, false);
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combat.setNote("moraug");
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game.getState().getTurnMods().add(combat);
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game.addDelayedTriggeredAbility(new MoraugFuryOfAkoumDelayedTriggeredAbility(combat.getId()), source);
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return true;
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@ -171,3 +183,22 @@ class MoraugFuryOfAkoumDelayedTriggeredAbility extends DelayedTriggeredAbility {
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return "At the beginning of that combat, untap all creatures you control";
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}
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}
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class MoraugFuryOfAkoumWatcher extends Watcher {
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MoraugFuryOfAkoumWatcher() {
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super(WatcherScope.GAME);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() != GameEvent.EventType.POSTCOMBAT_MAIN_PHASE_PRE) {
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return;
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}
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for (TurnMod turnMod : game.getState().getTurnMods()) {
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if ("moraug".equals(turnMod.getNote())) {
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turnMod.setNote("moraugIgnore");
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}
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}
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}
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}
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@ -26,6 +26,7 @@ public class TurnMod implements Serializable {
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private PhaseStep skipStep;
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private TurnPhase afterPhase;
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private PhaseStep afterStep;
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private String note;
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// Turn mod that should be applied after current turn mod.
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// Implemented only for control player turn mod!
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@ -181,4 +182,12 @@ public class TurnMod implements Serializable {
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public void setSubsequentTurnMod(TurnMod subsequentTurnMod) {
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this.subsequentTurnMod = subsequentTurnMod;
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}
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public void setNote(String note) {
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this.note = note;
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}
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public String getNote() {
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return note;
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}
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}
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