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* Praetor's Grasp - fixed that it freeze the game after cast;
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parent
9a08ccda95
commit
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3 changed files with 40 additions and 15 deletions
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@ -1,7 +1,6 @@
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package mage.cards.p;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.AsThoughEffectImpl;
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@ -9,11 +8,7 @@ import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.AsThoughEffectType;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.constants.*;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.players.Player;
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@ -21,14 +16,15 @@ import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetOpponent;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward
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*/
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public final class PraetorsGrasp extends CardImpl {
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public PraetorsGrasp(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{B}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{B}{B}");
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// Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as it remains exiled.
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this.getSpellAbility().addEffect(new PraetorsGraspEffect());
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@ -120,11 +116,7 @@ class PraetorsGraspPlayEffect extends AsThoughEffectImpl {
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if (exileId != null && controller != null) {
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ExileZone exileZone = game.getExile().getExileZone(exileId);
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if (exileZone != null && exileZone.contains(cardId)) {
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if (controller.chooseUse(outcome, "Play the exiled card?", source, game)) {
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return true;
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}
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} else {
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discard();
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return true;
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}
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}
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}
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@ -0,0 +1,34 @@
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package org.mage.test.cards.continuous;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class PraetorsGraspTest extends CardTestPlayerBase {
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@Test
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public void test_SimpleCast() {
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// Search target opponent’s library for a card and exile it face down. Then that player shuffles their library.
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// You may look at and play that card for as long as it remains exiled.
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addCard(Zone.HAND, playerA, "Praetor's Grasp", 1); // {1}{B}{B}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.LIBRARY, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Praetor's Grasp");
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addTarget(playerA, playerB);
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addTarget(playerA, "Mountain");
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showAvaileableAbilities("after", 1, PhaseStep.POSTCOMBAT_MAIN, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Praetor's Grasp", 1);
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}
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}
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@ -5,7 +5,6 @@ package mage.constants;
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* @author North
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*/
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public enum AsThoughEffectType {
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ATTACK,
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ATTACK_AS_HASTE,
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ACTIVATE_HASTE,
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@ -20,7 +19,7 @@ public enum AsThoughEffectType {
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BLOCK_FORESTWALK,
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DAMAGE_NOT_BLOCKED,
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BE_BLOCKED,
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PLAY_FROM_NOT_OWN_HAND_ZONE,
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PLAY_FROM_NOT_OWN_HAND_ZONE, // do not use dialogs in "applies" method for that type of effect (it calls multiple times)
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CAST_AS_INSTANT,
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ACTIVATE_AS_INSTANT,
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DAMAGE,
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