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Refactor: Fix Spelling in CardTestPlayerAPIImpl.java (#9216)
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1 changed files with 15 additions and 15 deletions
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@ -365,13 +365,13 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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/**
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* Checks whether or not a given playable ability (someting that lets you cast a card) is available.
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* Checks whether or not a given playable ability (something that lets you cast a card) is available.
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* This function will only check IF the ability is available or not, it does not check the number of times that it's available.
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* <p>
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* If using with mustHave = false be very careful about spelling and options, otherwise you may get a false negative.
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* It is reccomended that you set up the test so that the ability is available at the point you wish to check it,
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* It is recommended that you set up the test so that the ability is available at the point you wish to check it,
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* check it with checkPlayableAbility(..., mustHave = true), then add whatever condition would stop you from being
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* able to activat the abiltiy
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* able to activate the ability.
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* <p>
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* TODO: Currently does not work in all cases since some effects list abilities as available,
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* only to then give a pop-up about how it can't be played.
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@ -534,7 +534,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* should be used once before initialization to form the library in certain
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* order.
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* <p>
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* Warning, if you doesn't add cards to hand then player will lose the game
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* Warning, if you don't add cards to hand then player will lose the game
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* on draw and test return unused actions (game ended too early)
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*
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* @param player {@link Player} to remove all library cards from.
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@ -619,7 +619,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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cardName = cardName.substring(0, cardName.indexOf(ALIAS_PREFIX));
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}
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// one card = one aliase, massive adds can use auto-name
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// one card = one alias, massive adds can use auto-name
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if (!useAliasMultiNames && !aliasName.isEmpty() && player.getAliasByName(aliasName) != null) {
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Assert.fail("Can't add card " + cardName + " - alias " + aliasName + " already exists for " + player.getName());
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}
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@ -793,7 +793,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* @param scope {@link mage.filter.Filter.ComparisonScope} Use ANY, if
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* you want "at least one creature with given name should
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* have specified p\t" Use ALL, if you want "all creature
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* with gived name should have specified p\t"
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* with given name should have specified p\t"
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*/
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@Override
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public void assertPowerToughness(Player player, String cardName, int power, int toughness, Filter.ComparisonScope scope)
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@ -1045,7 +1045,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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/**
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* Assert counter count on a player
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*
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* @param player The player whos counters should be counted.
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* @param player The player whose counters should be counted.
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* @param type Type of the counter that should be counted.
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* @param count Expected count.
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*/
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@ -1203,7 +1203,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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*
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* @param cardName Name of the permanent that should be checked.
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* @param tapped Whether the permanent is tapped or not
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* @param count The amount of this permanents that should be tapped
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* @param count The number of these permanents that should be tapped
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*/
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public void assertTappedCount(String cardName, boolean tapped, int count) throws AssertionError {
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//Assert.assertNotEquals("", cardName);
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@ -1264,7 +1264,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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public void assertHandCount(Player player, String cardName, int count) throws AssertionError {
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//Assert.assertNotEquals("", cardName);
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int actual;
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if (cardName.contains("//")) { // special logic for cheched split cards, because in game logic of card name filtering is different than for test
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if (cardName.contains("//")) { // special logic for checked split cards, because in game logic of card name filtering is different from in test
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actual = 0;
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for (Card card : currentGame.getPlayer(player.getId()).getHand().getCards(currentGame)) {
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if (CardUtil.haveSameNames(card.getName(), cardName, true)) {
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@ -1659,9 +1659,9 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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/**
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* Adds a number of actions that will be added to the to the start of the
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* Adds a number of actions that will be added to the start of the
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* list of actions of the players but only after the rollback is executed
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* because otherwis the actions are executed to early and would lead to
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* because otherwise the actions are executed to early and would lead to
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* invalid actions (e.g. casting the same spell twice).
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*/
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public void rollbackAfterActionsStart() throws IllegalStateException {
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@ -1672,7 +1672,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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/**
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* Ends a block of actions to be added after an rollback action
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* Ends a block of actions to be added after a rollback action
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*/
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public void rollbackAfterActionsEnd() throws IllegalStateException {
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if (!rollbackBlockActive || rollbackPlayer == null) {
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@ -1699,7 +1699,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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* @param player
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* @param cardName
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* @param targetName for modes you can add "mode=3" before target name;
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* multiple targets can be seperated by ^;
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* multiple targets can be separated by ^;
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* no target marks as TestPlayer.NO_TARGET;
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* warning, do not support cards with target adjusters - use addTarget instead
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*/
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@ -1902,7 +1902,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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}
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/**
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* For use choices set "Yes" or "No" the the choice string or use boolean.<br>
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* For use choices set "Yes" or "No" the choice string or use boolean.<br>
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* For X values set "X=[xValue]" example: for X=3 set choice string to
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* "X=3".<br>
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* For ColorChoice use "Red", "Green", "Blue", "Black" or "White"<br>
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@ -1960,7 +1960,7 @@ public abstract class CardTestPlayerAPIImpl extends MageTestPlayerBase implement
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/**
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* Set next result of next flipCoin's try (one flipCoin event can call multiple tries under some effects)
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* TestPlayer/ComputerPlayer always selects Heads in good winable events
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* TestPlayer/ComputerPlayer always selects Heads in good winnable events
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*
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* @param player
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* @param result
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