* Shifting Sky - Fixed not working color set effect.

This commit is contained in:
LevelX2 2015-06-20 11:57:00 +02:00
parent 408d45d15e
commit 223dd16d04

View file

@ -32,12 +32,15 @@ import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.ChooseColorEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
@ -48,7 +51,7 @@ import mage.players.Player;
/**
*
* @author anonymous
* @author Luna Skyrise
*/
public class ShiftingSky extends CardImpl {
@ -57,11 +60,10 @@ public class ShiftingSky extends CardImpl {
this.expansionSetCode = "PLS";
// As Shifting Sky enters the battlefield, choose a color.
Ability ability = new EntersBattlefieldTriggeredAbility(new ChooseColorEffect(Outcome.Benefit));
this.addAbility(ability);
this.addAbility(new EntersBattlefieldTriggeredAbility(new ChooseColorEffect(Outcome.Detriment)));
// All nonland permanents are the chosen color.
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new ShiftingSkyEffect());
this.addAbility(ability2);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ShiftingSkyEffect()));
}
public ShiftingSky(final ShiftingSky card) {
@ -74,47 +76,29 @@ public class ShiftingSky extends CardImpl {
}
}
class ShiftingSkyEffect extends OneShotEffect {
class ShiftingSkyEffect extends ContinuousEffectImpl {
private static final FilterPermanent filter = new FilterPermanent("All nonland permanents");
static {
filter.add(
Predicates.not(
new CardTypePredicate(CardType.LAND)
)
);
filter.add(Predicates.not(new CardTypePredicate(CardType.LAND)));
}
public ShiftingSkyEffect() {
super(Outcome.Benefit);
super(Duration.WhileOnBattlefield, Layer.ColorChangingEffects_5, SubLayer.NA, Outcome.Benefit);
staticText = "All nonland permanents are the chosen color";
}
public ShiftingSkyEffect(final ShiftingSkyEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
if (player != null && permanent != null) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
ObjectColor color = (ObjectColor) game.getState().getValue(source.getSourceId() + "_color");
if (color == null) {
return false;
}
String colorString = color.toString();
for (UUID playerId : player.getInRange()) {
Player p = game.getPlayer(playerId);
if (p != null) {
for (Permanent chosen : game.getBattlefield().getAllActivePermanents(filter, playerId, game)) {
setObject(chosen, colorString, game);
}
}
for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
perm.getColor(game).setColor(color);
}
return true;
}
@ -126,23 +110,8 @@ class ShiftingSkyEffect extends OneShotEffect {
return new ShiftingSkyEffect(this);
}
private void setObject(Permanent chosen, String colorString, Game game) {
switch (colorString) {
case "W":
chosen.getColor(game).setWhite(true);
break;
case "B":
chosen.getColor(game).setBlack(true);
break;
case "U":
chosen.getColor(game).setBlue(true);
break;
case "G":
chosen.getColor(game).setGreen(true);
break;
case "R":
chosen.getColor(game).setRed(true);
break;
}
private ShiftingSkyEffect(ShiftingSkyEffect effect) {
super(effect);
}
}