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* Goad all ability: fixed game error in some use cases (NPE fix)
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1 changed files with 2 additions and 1 deletions
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@ -59,7 +59,8 @@ public class GoadAllEffect extends ContinuousEffectImpl {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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if (this.affectedObjectsSet) {
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if (this.affectedObjectsSet) {
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this.affectedObjectList.removeIf(mor -> !mor.zoneCounterIsCurrent(game));
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this.affectedObjectList.removeIf(mor -> !mor.zoneCounterIsCurrent(game)
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|| mor.getPermanent(game) == null);
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if (affectedObjectList.isEmpty()) {
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if (affectedObjectList.isEmpty()) {
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discard();
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discard();
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return false;
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return false;
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