Merge pull request #4853 from spjspj/master

One more plane
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spjspj 2018-04-24 14:12:48 +10:00 committed by GitHub
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@ -99,6 +99,7 @@
|Generate|PLANE:PCA|Plane - Tazeem|||TazeemPlane|
|Generate|PLANE:PCA|Plane - The Dark Barony|||TheDarkBaronyPlane|
|Generate|PLANE:PCA|Plane - The Eon Fog|||TheEonFogPlane|
|Generate|PLANE:PCA|Plane - The Great Forest|||TheGreatForestPlane|
|Generate|PLANE:PCA|Plane - Truga Jungle|||TrugaJunglePlane|
|Generate|PLANE:PCA|Plane - Turri Island|||TurriIslandPlane|
|Generate|PLANE:PCA|Plane - Undercity Reaches|||UndercityReachesPlane|

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@ -46,6 +46,7 @@ public enum Planes {
PLANE_TAZEEM("TazeemPlane"),
PLANE_THE_DARK_BARONY("TheDarkBaronyPlane"),
PLANE_THE_EON_FOG("TheEonFogPlane"),
PLANE_THE_GREAT_FOREST("TheGreatForestPlane"),
PLANE_THE_ZEPHYR_MAZE_FOG("TheZephyrMazePlane"),
PLANE_TRUGA_JUNGLE("TrugaJunglePlane"),
PLANE_TRAIL_OF_THE_MAGE_RINGS("TrailOfTheMageRingsPlane"),

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@ -0,0 +1,136 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.game.command.planes;
import java.util.ArrayList;
import java.util.List;
import mage.abilities.Ability;
import mage.abilities.common.ActivateIfConditionActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.RollPlanarDieEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.command.Plane;
import mage.target.Target;
import mage.watchers.common.PlanarRollWatcher;
/**
*
* @author spjspj
*/
public class TheGreatForestPlane extends Plane {
private static final String rule = "Each creature assigns combat damage equal to its toughness rather than its power";
public TheGreatForestPlane() {
this.setName("Plane - The Great Forest");
this.setExpansionSetCodeForImage("PCA");
// Each creature assigns combat damage equal to its toughness rather than its power
Ability ability = new SimpleStaticAbility(Zone.COMMAND, new TheGreatForestCombatDamageRuleEffect());
this.getAbilities().add(ability);
// Active player can roll the planar die: Whenever you roll {CHAOS}, creatures you control get +0/+2 and gain trample until end of turn
Effect chaosEffect = new BoostControlledEffect(0, 2, Duration.EndOfTurn);
Target chaosTarget = null;
Effect chaosEffect2 = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn);
Target chaosTarget2 = null;
List<Effect> chaosEffects = new ArrayList<Effect>();
chaosEffects.add(chaosEffect);
chaosEffects.add(chaosEffect2);
List<Target> chaosTargets = new ArrayList<Target>();
chaosTargets.add(chaosTarget);
chaosTargets.add(chaosTarget2);
ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
chaosAbility.addWatcher(new PlanarRollWatcher());
this.getAbilities().add(chaosAbility);
chaosAbility.setMayActivate(TargetController.ANY);
this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
}
}
class TheGreatForestCombatDamageRuleEffect extends ContinuousEffectImpl {
public TheGreatForestCombatDamageRuleEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "Each creature assigns combat damage equal to its toughness rather than its power";
}
public TheGreatForestCombatDamageRuleEffect(final TheGreatForestCombatDamageRuleEffect effect) {
super(effect);
}
@Override
public TheGreatForestCombatDamageRuleEffect copy() {
return new TheGreatForestCombatDamageRuleEffect(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Plane cPlane = game.getState().getCurrentPlane();
if (cPlane == null) {
return false;
}
if (cPlane != null) {
if (!cPlane.getName().equalsIgnoreCase("Plane - The Great Forest")) {
return false;
}
}
// Change the rule
game.getCombat().setUseToughnessForDamage(true);
game.getCombat().addUseToughnessForDamageFilter(StaticFilters.FILTER_PERMANENT_CREATURES);
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
}