[STX] updated spoiler

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Evan Kranzler 2021-03-31 07:12:23 -04:00
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@ -40585,17 +40585,19 @@ Environmental Sciences|Strixhaven: School of Mages|1|C|{2}|Sorcery - Lesson|||Se
Expanded Anatomy|Strixhaven: School of Mages|2|C|{3}|Sorcery - Lesson|||Put two +1/+1 counters on target creature. It gains vigilance until end of turn.|
Introduction to Annihilation|Strixhaven: School of Mages|3|C|{5}|Sorcery - Lesson|||Exile target nonland permanent. Its controller draws a card.|
Introduction to Prophecy|Strixhaven: School of Mages|4|C|{3}|Sorcery - Lesson|||Scry 2, then draw a card.|
Explore the Vastlands|Strixhaven: School of Mages|6|R|{3}|Sorcery|||Each player looks|
Explore the Vastlands|Strixhaven: School of Mages|6|R|{3}|Sorcery|||Each player looks at the top five cards of their library, reveals a land card and/or an instant or sorcery card from among them, then puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.|
Wandering Archaic|Strixhaven: School of Mages|6|R|{5}|Creature - Avatar|4|4|Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You many choose new targets for the copy.|
Ageless Guardian|Strixhaven: School of Mages|8|C|{1}{W}|Creature - Spirit Soldier|1|4||
Beaming Defiance|Strixhaven: School of Mages|9|C|{1}{W}|Instant|||Target creature you control gets +2/+2 and gains hexproof until end of turn.|
Clever Lumimancer|Strixhaven: School of Mages|10|U|{W}|Creature - Human Wizard|0|1|Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.|
Combat Professor|Strixhaven: School of Mages|11|C|{3}{W}|Creature - Bird Cleric|2|3|Flying$At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn.|
Defend the Campus|Strixhaven: School of Mages|12|C|{3}{W}|Instant|||Choose one —$• Creatures you control get +1/+1 until end of turn.$• Destroy target creature with power 4 or greater.|
Solve the Equation|Strixhaven: School of Mages|14|U|{2}{U}|Sorcery|||Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.|
Dueling Coach|Strixhaven: School of Mages|15|U|{3}{W}|Creature - Human Monk|2|2|When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.${4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.|
Eager First-Year|Strixhaven: School of Mages|16|C|{1}{W}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, Eager First-Year gets +1/+0 until end of turn.|
Elite Spellbinder|Strixhaven: School of Mages|17|R|{2}{W}|Creature - Human Cleric|3|1|Flying$When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.|
Professor of Symbology|Strixhaven: School of Mages|24|U|{1}{W}|Creature - Kor Cleric|2|1|When Professor of Symbology enters the battlefield, learn.|
Reduce to Memory|Strixhaven: School of Mages|25|U|{1}{W}{W}|Sorcery - Lesson|||Exile target nonland permanent. Its controller creates a 3/2 red and white spirit creature token.|
Reduce to Memory|Strixhaven: School of Mages|25|U|{1}{W}{W}|Sorcery - Lesson|||Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.|
Sparring Regimen|Strixhaven: School of Mages|29|R|{2}{W}|Enchantment|||When Sparring Regimen enters the battlefield, learn.$Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.|
Star Pupil|Strixhaven: School of Mages|30|C|{W}|Creature - Human Wizard|0|0|Star Pupil enters the battlefield with a +1/+1 counter on it.$When Star Pupil dies, put its counters on target creature you control.|
Stonebinder's Familiar|Strixhaven: School of Mages|31|U|{W}|Creature - Spirit Dog|1|1|Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.|
@ -40605,9 +40607,12 @@ Thunderous Orator|Strixhaven: School of Mages|35|U|{1}{W}|Creature - Kor Wizard|
Archmage Emeritus|Strixhaven: School of Mages|37|R|{2}{U}{U}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.|
Bury in Books|Strixhaven: School of Mages|39|C|{4}{U}|Instant|||This spell costs {2} less to cast if it targets an attacking creature.$Put target creature into its owner's library second from the top.|
Curate|Strixhaven: School of Mages|40|C|{1}{U}|Instant|||Look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.$Draw a card.|
Frost Trickster|Strixhaven: School of Mages|43|C|{2}{U}|Creature - Bird Wizard|2|2|Flying$When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.|
Kelpie Guide|Strixhaven: School of Mages|45|U|{2}{U}|Creature - Beast|2|2|{T}: Untap another target permanent you control.${T}: Tap target permanent. Activate only if you control eight or more lands.|
Multiple Choice|Strixhaven: School of Mages|48|R|{X}{U}|Sorcery|||If X is 1, scry 1, then draw a card.$If X is 2, you may choose a player. They return a creature they control to its owner's hand.$If X is 3, create a 4/4 blue and red Elemental creature token.$If X is 4 or more, do all of the above.|
Pop Quiz|Strixhaven: School of Mages|49|C|{2}{U}|Instant|||Draw a card.$Learn.|
Resculpt|Strixhaven: School of Mages|51|C|{1}{U}|Instant|||Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.|
Teachings of the Archaics|Strixhaven: School of Mages|57|R|{2}{U}|Sorcery - Lesson|||If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.|
Waterfall Aerialist|Strixhaven: School of Mages|61|C|{3}{U}|Creature - Djinn Wizard|3|1|Flying$Ward {2}|
Confront the Past|Strixhaven: School of Mages|67|R|{X}{B}|Sorcery - Lesson|||Choose one —$• Return target planeswalker card with mana value X or less from your graveyard to the battlefield.$• Remove twice X loyalty counters from target planeswalker an opponent controls.|
Go Blank|Strixhaven: School of Mages|72|U|{2}{B}|Sorcery|||Target player discards two cards. Then exile all cards from that player's graveyard.|
@ -40626,8 +40631,9 @@ Storm-Kiln Artist|Strixhaven: School of Mages|115|U|{3}{R}|Creature - Dwarf Sham
Sudden Breakthrough|Strixhaven: School of Mages|116|C|{1}{R}|Instant|||Target creature gets +2/+0 and gains first strike until end of turn.$Create a Treasure token.|
Dragonsguard Elite|Strixhaven: School of Mages|127|R|{1}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.${4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.|
Field Trip|Strixhaven: School of Mages|131|C|{2}{G}|Sorcery|||Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.$Learn.|
Awaken the Blood Avatar|Strixhaven: School of Mages|149|M|{6}{B}{R}|Sorcery|||As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed in this way.$Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."|
Extus, Oriq Overlord|Strixhaven: School of Mages|149|M|{1}{W}{B}{B}|Legendary Creature - Human Warlock|2|4|Double strike$Magecraft—Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.|
Verdant Mastery|Strixhaven: School of Mages|146|R|{5}{G}|Sorcery|||You may pay {3}{G} rather than pay this spell's mana cost.$Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.|
Awaken the Blood Avatar|Strixhaven: School of Mages|149|M|{6}{B}{R}|Sorcery|||As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.$Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."|
Extus, Oriq Overlord|Strixhaven: School of Mages|149|M|{1}{W}{B}{B}|Legendary Creature - Human Warlock|2|4|Double strike$Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.|
Flamescroll Celebrant|Strixhaven: School of Mages|150|R|{1}{R}|Creature - Human Shaman|2|1|Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.${1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.|
Revel in Silence|Strixhaven: School of Mages|150|R|{W}{W}|Instant|||You opponents can't cast spells or activate planeswalkers' loyalty abilities this turn.$Exile Revel in Silence.|
Imbraham, Dean of Theory|Strixhaven: School of Mages|152|R|{2}{U}{U}|Legendary Creature - Bird Wizard|3|3|Flying${X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.|
@ -40645,8 +40651,9 @@ Uvilda, Dean of Perfection|Strixhaven: School of Mages|160|R|{2}{U}|Legendary Cr
Lisette, Dean of the Root|Strixhaven: School of Mages|161|R|{2}{G}{G}|Legendary Creature - Human Druid|4|4|Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.|
Valentin, Dean of the Vein|Strixhaven: School of Mages|161|R|{B}|Legendary Creature - Vampire Warlock|1|1|Menace, lifelink$If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."|
Blade Historian|Strixhaven: School of Mages|165|R|{R/W}{R/W}{R/W}{R/W}|Creature - Human Cleric|2|3|Attacking creatures you control have double strike.|
Creative Outburst|Strixhaven: School of Mages|171|U|{3}{U}{U}{R}{R}|Instant|||Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on he bottom of your library in a random order.${u/r}{u/r}, Discard Creative Outburst: Create a Treasure token.|
Creative Outburst|Strixhaven: School of Mages|171|U|{3}{U}{U}{R}{R}|Instant|||Creative Outburst deals 5 damage to any target. Look at the top five cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.${U/R}{U/R}, Discard Creative Outburst: Create a Treasure token.|
Culmination of Studies|Strixhaven: School of Mages|173|R|{X}{U}{R}|Sorcery|||Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.|
Golden Ratio|Strixhaven: School of Mages|190|U|{1}{G}{U}|Sorcery|||Draw a card for each different power among creatures you control.|
Hofri Ghostforge|Strixhaven: School of Mages|192|M|{3}{R}{W}|Legendary Creature - Dwarf Cleric|4|5|Spirits you control get +1/+1 and have trample and haste.$Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to your graveyard."|
Kasmina, Enigma Sage|Strixhaven: School of Mages|196|M|{1}{G}{U}|Legendary Planeswalker - Kasmina|2|Each other planeswalker you control has the loyalty abilities of Kasmina, Enigma Sage.$+2: Scry 1.$X: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.$8: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.|
Lorehold Apprentice|Strixhaven: School of Mages|198|U|{R}{W}|Creature - Human Cleric|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."|
@ -40663,11 +40670,11 @@ Prismari Pledgemage|Strixhaven: School of Mages|215|C|{U/R}{U/R}|Creature - Orc
Quandrix Apprentice|Strixhaven: School of Mages|216|U|{G}{U}|Creature - Human Wizard|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.|
Quandrix Command|Strixhaven: School of Mages|217|R|{1}{G}{U}|Instant|||Choose two —$• Return target creature or planeswalker to its owner's hand.$• Counter target artifact or enchantment spell.$• Put two +1/+1 counters on target creature.$• Target player shuffles up to three target cards from their graveyard into their library.|
Quintorius, Field Historian|Strixhaven: School of Mages|220|U|{3}{R}{W}|Legendary Creature - Elephant Cleric|2|4|Spirits you control get +1/+0.$Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.|
Radiant Scrollwielder|Strixhaven: School of Mages|221|R|{2}{R}{W}|Creature - Dwarf Cleric|2|4|Instant sorcery spells you control have lifelink.$At the beginning of your upkeep, exile and instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.|
Radiant Scrollwielder|Strixhaven: School of Mages|221|R|{2}{R}{W}|Creature - Dwarf Cleric|2|4|Instant and sorcery spells you control have lifelink.$At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.|
Reconstruct History|Strixhaven: School of Mages|222|U|{2}{R}{W}|Sorcery|||Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.$Exile Reconstruct History.|
Relic Sloth|Strixhaven: School of Mages|223|C|{3}{R}{W}|Creature - Beast|4|4|Vigilance$Menace|
Returned Pastcaller|Strixhaven: School of Mages|224|U|{3}{R}{R/W}{W}|Creature - Spirit Cleric|4|2|Flying$When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.|
Rise of Extus|Strixhaven: School of Mages|226|C|{4}{W/B}{W/B}|Sorcrey|||Exile target creature. Exile up to one target instant or sorcery card from a graveyard.$Learn.|
Rise of Extus|Strixhaven: School of Mages|226|C|{4}{W/B}{W/B}|Sorcery|||Exile target creature. Exile up to one target instant or sorcery card from a graveyard.$Learn.|
Rootha, Mercurial Artist|Strixhaven: School of Mages|227|U|{1}{U}{R}|Legendary Creature - Orc Shaman|1|4|{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.|
Shadrix Silverquill|Strixhaven: School of Mages|230|M|{3}{W}{B}|Legendary Creature - Elder Dragon|2|5|Flying, double strike$At the beginning of combat on your turn, you may choose two. Each mode must target a different player.$• Target player creates a 2/1 white and black Inkling creature token with flying.$• Target player draws a card and loses 1 life.$• Target player puts a +1/+1 counter on each creature they control.|
Silverquill Apprentice|Strixhaven: School of Mages|231|U|{W}{B}|Creature - Human Warlock|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature gets +1/+0 until end of turn.|
@ -40677,16 +40684,18 @@ Spirit Summoning|Strixhaven: School of Mages|236|C|{1}{R/W}{R/W}|Sorcery - Lesso
Stonebound Mentor|Strixhaven: School of Mages|239|C|{1}{R}{W}|Creature - Spirit Advisor|3|3|Whenever one or more cards leave your graveyard, scry 1.|
Tanazir Quandrix|Strixhaven: School of Mages|240|M|{3}{G}{U}|Legendary Creature - Elder Dragon|4|4|Flying, trample$When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.$Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.|
Thrilling Discovery|Strixhaven: School of Mages|243|C|{R}{W}|Sorcery|||You gain 2 life. Then you may discard two cards. If you do, draw three cards.|
Velomachus Lorehold|Strixhaven: School of Mages|245|M|{5}{R}{W}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, haste$Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottome of your library in a random order.|
Velomachus Lorehold|Strixhaven: School of Mages|245|M|{5}{R}{W}|Legendary Creature - Elder Dragon|5|5|Flying, vigilance, haste$Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.|
Witherbloom Apprentice|Strixhaven: School of Mages|247|U|{B}{G}|Creature - Human Druid|2|2|Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.|
Witherbloom Command|Strixhaven: School of Mages|248|R|{B}{G}|Sorcery|||Choose two —$• Target player mills three cards, then you return a land card from your graveyard to your hand.$• Destroy target noncreature, nonland permanent with mana value 2 or less.$• Target creature gets -3/-1 until end of turn.$• Target opponent loses 2 life and you gain 2 life.|
Campus Guide|Strixhaven: School of Mages|252|C|{2}|Artifact Creature - Golem|2|1|When Campus Guide enters the battlefield, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.|
Codie, Vociferous Codex|Strixhaven: School of Mages|253|R|{3}|Legendary Artifact Creature - Construct|1|4|You can't cast permanent spells.${4}, {T}: Add {W}{U}{B}{R}{G}. When you cast your next spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.|
Frostboil Snarl|Strixhaven: School of Mages|265|R||Land|||As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.${T}: Add {U} or {R}.|
Furycalm Snarl|Strixhaven: School of Mages|266|R||Land|||As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.${T}: Add {R} or {W}.|
Hall of Oracles|Strixhaven: School of Mages|267|R||Land|||{T}: Add {C}.${1}, {T}: Add one mana of any color.${T} Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.|
Lorehold Campus|Strixhaven: School of Mages|268|C||Land|||Lorehold Campus enters the battlefield tapped.${T}: Add {R} or {W}.${4}, {T}: Scry 1.|
Necroblossom Snarl|Strixhaven: School of Mages|269|R||Land|||As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.${T}: Add {B} or {G}.|
Prismari Campus|Strixhaven: School of Mages|270|C||Land|||Prismari Campus enters the battlefield tapped.${T}: Add {U} or {R}.${4}, {T}: Scry 1.|
Quandrix Campus|Strixhaven: School of Mages|271|C||Land|||Quandrix Campus enters the battlefield tapped.${T}: Add {G} or {U}.${4}, {T}: Scry 1.|
Shineshadow Snarl|Strixhaven: School of Mages|272|R||Land|||As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.${T}: Add {W} or {B}.|
Vineglimmer Snarl|Strixhaven: School of Mages|274|R||Land|||As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.${T}: Add {G} or {U}.|
Academic Probation|Strixhaven: School of Mages|287|R|{1}{W}|Sorcery - Lesson|||Choose one —$• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.$• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.|