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* Fixed a bug that non permanent cards could be moved to battlefield instead of staying in the zone they are.
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4 changed files with 94 additions and 4 deletions
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@ -27,7 +27,7 @@ public final class ParadiseMantle extends CardImpl {
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super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{0}");
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this.subtype.add(SubType.EQUIPMENT);
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// Equipped creature has "{tap}: Add one mana of any color."
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// Equipped creature has "{T}: Add one mana of any color."
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
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new GainAbilityAttachedEffect(new AnyColorManaAbility(new TapSourceCost()), AttachmentType.EQUIPMENT, Duration.WhileOnBattlefield)));
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// Equip {1}
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@ -482,4 +482,56 @@ public class ManifestTest extends CardTestPlayerBase {
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assertHandCount(playerB, "Mountain", 1);
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}
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@Test
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public void test_ManifestSorceryAndBlinkIt() {
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addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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// {1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library.
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addCard(Zone.BATTLEFIELD, playerB, "Qarsi High Priest", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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// Exile target creature you control, then return that card to the battlefield under your control.
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addCard(Zone.HAND, playerB, "Cloudshift", 1); //Instant {W}
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// Devoid
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// Flying
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// At the beginning of your upkeep, sacrifice a creature
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// Whenever you sacrifice a creature, draw a card.
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addCard(Zone.LIBRARY, playerB, "Mountain", 1);
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addCard(Zone.LIBRARY, playerB, "Lightning Bolt", 1);
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addCard(Zone.LIBRARY, playerB, "Mountain", 1);
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skipInitShuffling();
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activateAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{1}{B}, {T}, Sacrifice another creature");
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setChoice(playerB, "Silvercoat Lion");
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waitStackResolved(2, PhaseStep.PRECOMBAT_MAIN, playerB);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Cloudshift", EmptyNames.FACE_DOWN_CREATURE.toString());
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setStrictChooseMode(true);
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setStopAt(2, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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// no life gain
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertPermanentCount(playerB, "Qarsi High Priest", 1);
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assertGraveyardCount(playerB, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Cloudshift", 1);
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assertPermanentCount(playerB, "Lightning Bolt", 0);
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assertExileCount(playerB, "Lightning Bolt", 1);
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assertHandCount(playerB, "Mountain", 1);
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}
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}
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@ -4,6 +4,7 @@ import mage.abilities.mana.ManaOptions;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Ignore;
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import org.junit.Test;
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@ -309,5 +310,35 @@ public class TappedForManaRelatedTest extends CardTestPlayerBase {
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{B}{B}{B}{B}{B}", manaOptions);
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}
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@Test
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public void TestParadiseMantle() {
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setStrictChooseMode(true);
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// Equipped creature has "{T}: Add one mana of any color."
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// Equip {1}
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addCard(Zone.BATTLEFIELD, playerA, "Paradise Mantle", 1); // Creature {1}{B} 1/2
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// Flying;
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// {2}, {untap}: Add one mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Pili-Pala", 1); // Artifact Creature (1/1)
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
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addTarget(playerA, "Pili-Pala"); // Select a creature you control
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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Permanent pp = getPermanent("Pili-Pala");
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Assert.assertTrue("Pili-Pala has 1 attachment", pp.getAttachments().size() == 1);
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{Any}", manaOptions);
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}
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}
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@ -19,6 +19,7 @@ import mage.players.Player;
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import mage.target.TargetCard;
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import java.util.*;
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import mage.abilities.keyword.TransformAbility;
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/**
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* Created by samuelsandeen on 9/6/16.
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@ -53,7 +54,7 @@ public final class ZonesHandler {
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public static List<ZoneChangeInfo> moveCards(List<ZoneChangeInfo> zoneChangeInfos, Game game) {
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// Handle Unmelded Meld Cards
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for (ListIterator<ZoneChangeInfo> itr = zoneChangeInfos.listIterator(); itr.hasNext(); ) {
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for (ListIterator<ZoneChangeInfo> itr = zoneChangeInfos.listIterator(); itr.hasNext();) {
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ZoneChangeInfo info = itr.next();
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MeldCard card = game.getMeldCard(info.event.getTargetId());
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// Copies should be handled as normal cards.
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@ -202,7 +203,7 @@ public final class ZonesHandler {
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if (info instanceof ZoneChangeInfo.Unmelded) {
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ZoneChangeInfo.Unmelded unmelded = (ZoneChangeInfo.Unmelded) info;
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MeldCard meld = game.getMeldCard(info.event.getTargetId());
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for (Iterator<ZoneChangeInfo> itr = unmelded.subInfo.iterator(); itr.hasNext(); ) {
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for (Iterator<ZoneChangeInfo> itr = unmelded.subInfo.iterator(); itr.hasNext();) {
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ZoneChangeInfo subInfo = itr.next();
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if (!maybeRemoveFromSourceZone(subInfo, game)) {
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itr.remove();
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@ -230,6 +231,12 @@ public final class ZonesHandler {
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boolean success = false;
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if (info.faceDown) {
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card.setFaceDown(true, game);
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} else if (info.event.getToZone().equals(Zone.BATTLEFIELD)) {
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if (!card.isPermanent()
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&& (!card.isTransformable() || Boolean.FALSE.equals(game.getState().getValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + card.getId())))) {
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// Non permanents (Instants, Sorceries, ... stay in the zone they are if an abilty/effect tries to move it to the battlefield
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return false;
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}
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}
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if (!game.replaceEvent(event)) {
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Zone fromZone = event.getFromZone();
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