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Fix to mana cost of Goblin Dynamo's 2nd ability
Goblin Dynamo's second ability was incorrectly costed as {X}, instead of {X}{R}. Implemented the correct cost.
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1 changed files with 2 additions and 2 deletions
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@ -61,7 +61,7 @@ public class GoblinDynamo extends CardImpl {
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this.addAbility(ability);
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this.addAbility(ability);
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//{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
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//{X}{R}, {T}, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
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ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,new DamageTargetEffect(new ManacostVariableValue()), new ManaCostsImpl("{X}"));
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ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,new DamageTargetEffect(new ManacostVariableValue()), new ManaCostsImpl("{X}{R}"));
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ability.addCost(new TapSourceCost());
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetCreatureOrPlayer());
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ability.addTarget(new TargetCreatureOrPlayer());
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this.addAbility(ability);
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this.addAbility(ability);
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