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Implemented Equal Treatment

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L_J 2018-01-16 10:28:26 +00:00 committed by GitHub
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/*
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package mage.cards.e;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
/**
* @author L_J
*/
public class EqualTreatment extends CardImpl {
public EqualTreatment(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}");
// If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead.
this.getSpellAbility().addEffect(new EqualTreatmentEffect());
// Draw a card.
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
}
public EqualTreatment(final EqualTreatment card) {
super(card);
}
@Override
public EqualTreatment copy() {
return new EqualTreatment(this);
}
}
class EqualTreatmentEffect extends ReplacementEffectImpl {
public EqualTreatmentEffect() {
super(Duration.EndOfTurn, Outcome.PreventDamage);
staticText = "If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead";
}
public EqualTreatmentEffect(final EqualTreatmentEffect effect) {
super(effect);
}
@Override
public EqualTreatmentEffect copy() {
return new EqualTreatmentEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_CREATURE
|| event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getAmount() > 0;
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
DamageEvent damageEvent = (DamageEvent) event;
damageEvent.setAmount(2);
return false;
}
}