mirror of
https://github.com/correl/mage.git
synced 2024-12-25 19:25:41 +00:00
- added test for Kardur, Doomscourge and Kithkin Mourncaller. it was quite useful find another issue that was fixed. removed sim() check from Abandoned Sarcophagus.
This commit is contained in:
parent
790aef9c37
commit
237e8344b3
3 changed files with 121 additions and 13 deletions
|
@ -99,7 +99,7 @@ class AbandonedSarcophagusReplacementEffect extends ReplacementEffectImpl {
|
|||
public boolean applies(GameEvent event, Ability source, Game game) {
|
||||
boolean cardWasCycledThisTurn = false;
|
||||
boolean cardHasCycling = false;
|
||||
if (!(((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) || game.isSimulation()) {
|
||||
if (!(((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD)) {
|
||||
return false;
|
||||
}
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
|
@ -137,8 +137,7 @@ class AbandonedSarcophagusWatcher extends Watcher {
|
|||
|
||||
@Override
|
||||
public void watch(GameEvent event, Game game) {
|
||||
if (event.getType() == GameEvent.EventType.CYCLE_CARD
|
||||
&& !game.isSimulation()) {
|
||||
if (event.getType() == GameEvent.EventType.CYCLE_CARD) {
|
||||
Card card = game.getCard(event.getSourceId());
|
||||
Player controller = game.getPlayer(event.getPlayerId());
|
||||
if (card != null
|
||||
|
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package org.mage.test.cards.triggers;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author jeffwadsworth
|
||||
*/
|
||||
public class KardurDoomscourgeAndKithkinMourncallerTest extends CardTestPlayerBase {
|
||||
|
||||
@Test
|
||||
public void testKDRemovedFromCombatViaRegenerateAbility() {
|
||||
setStrictChooseMode(true);
|
||||
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers");
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel");
|
||||
addCard(Zone.HAND, playerA, "Regenerate");
|
||||
addCard(Zone.HAND, playerA, "Terror");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Regenerate", "Elvish Archers");
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // regeneration shield used up and EA is removed from combat
|
||||
|
||||
castSpell(1, PhaseStep.END_COMBAT, playerA, "Terror", "Elvish Archers"); // still within the combat phase, the EA is destroyed/dies
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
|
||||
// does not fire due to the Elvish Archers not in an attacking state
|
||||
assertLife(playerA, 20);
|
||||
assertLife(playerB, 20);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testSuccessfulKDTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/2 first strike
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Archer dies causing KD to trigger
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
|
||||
// successful fire so playerA gains 1 life and playerB loses 1 life
|
||||
assertLife(playerA, 21);
|
||||
assertLife(playerB, 19);
|
||||
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testKMTrigger() {
|
||||
setStrictChooseMode(true);
|
||||
// Kithkin Mourncaller: if an elf or kithkin dies, you may draw a card
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Kithkin Mourncaller");
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/1 first strike
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Pearled Unicorn"); // 2/2
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear"); // 2/2
|
||||
addCard(Zone.LIBRARY, playerA, "Island", 2); // used for draw trigger
|
||||
|
||||
attack(1, playerA, "Elvish Archers");
|
||||
attack(1, playerA, "Pearled Unicorn");
|
||||
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Achers will die and trigger KM
|
||||
block(1, playerB, "Runeclaw Bear", "Pearled Unicorn"); // Pearled Unicorn will die but not trigger KM
|
||||
|
||||
setChoice(playerA, "Yes"); // accept the drawing of a card from the single trigger (Elvish Archers "elf type")
|
||||
|
||||
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
|
||||
execute();
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertGraveyardCount(playerA, "Elvish Archers", 1);
|
||||
assertGraveyardCount(playerA, "Pearled Unicorn", 1);
|
||||
|
||||
// successful fire due to dead Elvish Archers (elf) so playerA draws a card
|
||||
assertHandCount(playerA, 1);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
package mage.abilities.common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.TriggeredAbilityImpl;
|
||||
|
@ -13,7 +14,6 @@ import mage.constants.Zone;
|
|||
import mage.filter.FilterPermanent;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.GameEvent;
|
||||
import static mage.game.events.GameEvent.EventType.DECLARE_ATTACKERS_STEP;
|
||||
import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST;
|
||||
import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT;
|
||||
import static mage.game.events.GameEvent.EventType.ZONE_CHANGE;
|
||||
|
@ -52,7 +52,7 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
|
|||
@Override
|
||||
public boolean checkEventType(GameEvent event, Game game) {
|
||||
switch (event.getType()) {
|
||||
case DECLARE_ATTACKERS_STEP:
|
||||
case ATTACKER_DECLARED:
|
||||
case END_COMBAT_STEP_POST:
|
||||
case ZONE_CHANGE:
|
||||
case REMOVED_FROM_COMBAT:
|
||||
|
@ -65,13 +65,19 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
|
|||
@Override
|
||||
public boolean checkTrigger(GameEvent event, Game game) {
|
||||
switch (event.getType()) {
|
||||
case DECLARE_ATTACKERS_STEP:
|
||||
Permanent permanent = game.getPermanent(event.getTargetId());
|
||||
case ATTACKER_DECLARED:
|
||||
Permanent permanent = game.getPermanent(event.getSourceId());
|
||||
if (permanent != null
|
||||
&& !filterPermanent.match(permanent, game)) {
|
||||
return false;
|
||||
}
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", game.getCombat().getAttackers());
|
||||
List<UUID> attackersList = new ArrayList<>();
|
||||
List<UUID> attackersListCopy = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersListCopy == null) {
|
||||
attackersListCopy = attackersList;
|
||||
}
|
||||
attackersListCopy.add(event.getSourceId()); // add the filtered creature to the list
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersListCopy);
|
||||
return false;
|
||||
case END_COMBAT_STEP_POST:
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", null);
|
||||
|
@ -94,11 +100,11 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
|
|||
}
|
||||
case REMOVED_FROM_COMBAT:
|
||||
// a card removed from combat is no longer an attacker or blocker so remove it from the list
|
||||
List<UUID> attackersList = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersList != null
|
||||
&& attackersList.contains(event.getTargetId())) {
|
||||
attackersList.remove(event.getTargetId());
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersList);
|
||||
List<UUID> attackersListRFC = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
|
||||
if (attackersListRFC != null
|
||||
&& attackersListRFC.contains(event.getTargetId())) {
|
||||
attackersListRFC.remove(event.getTargetId());
|
||||
game.getState().setValue(this.getSourceId() + "Attackers", attackersListRFC);
|
||||
}
|
||||
|
||||
default:
|
||||
|
|
Loading…
Reference in a new issue