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- added test for Kardur, Doomscourge and Kithkin Mourncaller. it was quite useful find another issue that was fixed. removed sim() check from Abandoned Sarcophagus.
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parent
790aef9c37
commit
237e8344b3
3 changed files with 121 additions and 13 deletions
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@ -99,7 +99,7 @@ class AbandonedSarcophagusReplacementEffect extends ReplacementEffectImpl {
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public boolean applies(GameEvent event, Ability source, Game game) {
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public boolean applies(GameEvent event, Ability source, Game game) {
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boolean cardWasCycledThisTurn = false;
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boolean cardWasCycledThisTurn = false;
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boolean cardHasCycling = false;
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boolean cardHasCycling = false;
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if (!(((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) || game.isSimulation()) {
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if (!(((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD)) {
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return false;
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return false;
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}
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}
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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@ -137,8 +137,7 @@ class AbandonedSarcophagusWatcher extends Watcher {
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@Override
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@Override
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public void watch(GameEvent event, Game game) {
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.CYCLE_CARD
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if (event.getType() == GameEvent.EventType.CYCLE_CARD) {
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&& !game.isSimulation()) {
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Card card = game.getCard(event.getSourceId());
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Card card = game.getCard(event.getSourceId());
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Player controller = game.getPlayer(event.getPlayerId());
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Player controller = game.getPlayer(event.getPlayerId());
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if (card != null
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if (card != null
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@ -0,0 +1,103 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jeffwadsworth
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*/
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public class KardurDoomscourgeAndKithkinMourncallerTest extends CardTestPlayerBase {
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@Test
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public void testKDRemovedFromCombatViaRegenerateAbility() {
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setStrictChooseMode(true);
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// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
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addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
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addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers");
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addCard(Zone.BATTLEFIELD, playerB, "Serra Angel");
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addCard(Zone.HAND, playerA, "Regenerate");
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addCard(Zone.HAND, playerA, "Terror");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Regenerate", "Elvish Archers");
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attack(1, playerA, "Elvish Archers");
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block(1, playerB, "Serra Angel", "Elvish Archers"); // regeneration shield used up and EA is removed from combat
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castSpell(1, PhaseStep.END_COMBAT, playerA, "Terror", "Elvish Archers"); // still within the combat phase, the EA is destroyed/dies
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Elvish Archers", 1);
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// does not fire due to the Elvish Archers not in an attacking state
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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@Test
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public void testSuccessfulKDTrigger() {
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setStrictChooseMode(true);
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// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
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addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
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addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/2 first strike
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addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
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attack(1, playerA, "Elvish Archers");
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block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Archer dies causing KD to trigger
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Elvish Archers", 1);
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// successful fire so playerA gains 1 life and playerB loses 1 life
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assertLife(playerA, 21);
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assertLife(playerB, 19);
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}
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@Test
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public void testKMTrigger() {
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setStrictChooseMode(true);
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// Kithkin Mourncaller: if an elf or kithkin dies, you may draw a card
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addCard(Zone.BATTLEFIELD, playerA, "Kithkin Mourncaller");
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addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/1 first strike
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addCard(Zone.BATTLEFIELD, playerA, "Pearled Unicorn"); // 2/2
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addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
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addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear"); // 2/2
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addCard(Zone.LIBRARY, playerA, "Island", 2); // used for draw trigger
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attack(1, playerA, "Elvish Archers");
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attack(1, playerA, "Pearled Unicorn");
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block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Achers will die and trigger KM
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block(1, playerB, "Runeclaw Bear", "Pearled Unicorn"); // Pearled Unicorn will die but not trigger KM
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setChoice(playerA, "Yes"); // accept the drawing of a card from the single trigger (Elvish Archers "elf type")
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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assertGraveyardCount(playerA, "Elvish Archers", 1);
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assertGraveyardCount(playerA, "Pearled Unicorn", 1);
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// successful fire due to dead Elvish Archers (elf) so playerA draws a card
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assertHandCount(playerA, 1);
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}
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}
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@ -5,6 +5,7 @@
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*/
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*/
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package mage.abilities.common;
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package mage.abilities.common;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.UUID;
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import java.util.UUID;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.TriggeredAbilityImpl;
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@ -13,7 +14,6 @@ import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.FilterPermanent;
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import mage.game.Game;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent;
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import static mage.game.events.GameEvent.EventType.DECLARE_ATTACKERS_STEP;
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import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST;
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import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST;
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import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT;
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import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT;
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import static mage.game.events.GameEvent.EventType.ZONE_CHANGE;
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import static mage.game.events.GameEvent.EventType.ZONE_CHANGE;
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@ -52,7 +52,7 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
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@Override
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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public boolean checkEventType(GameEvent event, Game game) {
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switch (event.getType()) {
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switch (event.getType()) {
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case DECLARE_ATTACKERS_STEP:
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case ATTACKER_DECLARED:
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case END_COMBAT_STEP_POST:
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case END_COMBAT_STEP_POST:
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case ZONE_CHANGE:
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case ZONE_CHANGE:
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case REMOVED_FROM_COMBAT:
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case REMOVED_FROM_COMBAT:
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@ -65,13 +65,19 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
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@Override
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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public boolean checkTrigger(GameEvent event, Game game) {
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switch (event.getType()) {
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switch (event.getType()) {
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case DECLARE_ATTACKERS_STEP:
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case ATTACKER_DECLARED:
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Permanent permanent = game.getPermanent(event.getTargetId());
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (permanent != null
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if (permanent != null
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&& !filterPermanent.match(permanent, game)) {
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&& !filterPermanent.match(permanent, game)) {
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return false;
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return false;
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}
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}
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game.getState().setValue(this.getSourceId() + "Attackers", game.getCombat().getAttackers());
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List<UUID> attackersList = new ArrayList<>();
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List<UUID> attackersListCopy = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
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if (attackersListCopy == null) {
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attackersListCopy = attackersList;
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}
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attackersListCopy.add(event.getSourceId()); // add the filtered creature to the list
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game.getState().setValue(this.getSourceId() + "Attackers", attackersListCopy);
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return false;
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return false;
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case END_COMBAT_STEP_POST:
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case END_COMBAT_STEP_POST:
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game.getState().setValue(this.getSourceId() + "Attackers", null);
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game.getState().setValue(this.getSourceId() + "Attackers", null);
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@ -94,11 +100,11 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
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}
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}
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case REMOVED_FROM_COMBAT:
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case REMOVED_FROM_COMBAT:
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// a card removed from combat is no longer an attacker or blocker so remove it from the list
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// a card removed from combat is no longer an attacker or blocker so remove it from the list
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List<UUID> attackersList = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
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List<UUID> attackersListRFC = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
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if (attackersList != null
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if (attackersListRFC != null
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&& attackersList.contains(event.getTargetId())) {
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&& attackersListRFC.contains(event.getTargetId())) {
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attackersList.remove(event.getTargetId());
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attackersListRFC.remove(event.getTargetId());
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game.getState().setValue(this.getSourceId() + "Attackers", attackersList);
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game.getState().setValue(this.getSourceId() + "Attackers", attackersListRFC);
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}
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}
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default:
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default:
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