- added test for Kardur, Doomscourge and Kithkin Mourncaller. it was quite useful find another issue that was fixed. removed sim() check from Abandoned Sarcophagus.

This commit is contained in:
jeffwadsworth 2021-07-31 21:27:58 -05:00
parent 790aef9c37
commit 237e8344b3
3 changed files with 121 additions and 13 deletions

View file

@ -99,7 +99,7 @@ class AbandonedSarcophagusReplacementEffect extends ReplacementEffectImpl {
public boolean applies(GameEvent event, Ability source, Game game) { public boolean applies(GameEvent event, Ability source, Game game) {
boolean cardWasCycledThisTurn = false; boolean cardWasCycledThisTurn = false;
boolean cardHasCycling = false; boolean cardHasCycling = false;
if (!(((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD) || game.isSimulation()) { if (!(((ZoneChangeEvent) event).getToZone() == Zone.GRAVEYARD)) {
return false; return false;
} }
Player controller = game.getPlayer(source.getControllerId()); Player controller = game.getPlayer(source.getControllerId());
@ -137,8 +137,7 @@ class AbandonedSarcophagusWatcher extends Watcher {
@Override @Override
public void watch(GameEvent event, Game game) { public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.CYCLE_CARD if (event.getType() == GameEvent.EventType.CYCLE_CARD) {
&& !game.isSimulation()) {
Card card = game.getCard(event.getSourceId()); Card card = game.getCard(event.getSourceId());
Player controller = game.getPlayer(event.getPlayerId()); Player controller = game.getPlayer(event.getPlayerId());
if (card != null if (card != null

View file

@ -0,0 +1,103 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jeffwadsworth
*/
public class KardurDoomscourgeAndKithkinMourncallerTest extends CardTestPlayerBase {
@Test
public void testKDRemovedFromCombatViaRegenerateAbility() {
setStrictChooseMode(true);
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers");
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel");
addCard(Zone.HAND, playerA, "Regenerate");
addCard(Zone.HAND, playerA, "Terror");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Regenerate", "Elvish Archers");
attack(1, playerA, "Elvish Archers");
block(1, playerB, "Serra Angel", "Elvish Archers"); // regeneration shield used up and EA is removed from combat
castSpell(1, PhaseStep.END_COMBAT, playerA, "Terror", "Elvish Archers"); // still within the combat phase, the EA is destroyed/dies
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Elvish Archers", 1);
// does not fire due to the Elvish Archers not in an attacking state
assertLife(playerA, 20);
assertLife(playerB, 20);
}
@Test
public void testSuccessfulKDTrigger() {
setStrictChooseMode(true);
// Kardur, Doomscourge: if an attacking creature dies, each opponent loses 1 life and you gain 1 life
addCard(Zone.BATTLEFIELD, playerA, "Kardur, Doomscourge");
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/2 first strike
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
attack(1, playerA, "Elvish Archers");
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Archer dies causing KD to trigger
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Elvish Archers", 1);
// successful fire so playerA gains 1 life and playerB loses 1 life
assertLife(playerA, 21);
assertLife(playerB, 19);
}
@Test
public void testKMTrigger() {
setStrictChooseMode(true);
// Kithkin Mourncaller: if an elf or kithkin dies, you may draw a card
addCard(Zone.BATTLEFIELD, playerA, "Kithkin Mourncaller");
addCard(Zone.BATTLEFIELD, playerA, "Elvish Archers"); // 2/1 first strike
addCard(Zone.BATTLEFIELD, playerA, "Pearled Unicorn"); // 2/2
addCard(Zone.BATTLEFIELD, playerB, "Serra Angel"); // 4/4 vigilance
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear"); // 2/2
addCard(Zone.LIBRARY, playerA, "Island", 2); // used for draw trigger
attack(1, playerA, "Elvish Archers");
attack(1, playerA, "Pearled Unicorn");
block(1, playerB, "Serra Angel", "Elvish Archers"); // Elvish Achers will die and trigger KM
block(1, playerB, "Runeclaw Bear", "Pearled Unicorn"); // Pearled Unicorn will die but not trigger KM
setChoice(playerA, "Yes"); // accept the drawing of a card from the single trigger (Elvish Archers "elf type")
setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Elvish Archers", 1);
assertGraveyardCount(playerA, "Pearled Unicorn", 1);
// successful fire due to dead Elvish Archers (elf) so playerA draws a card
assertHandCount(playerA, 1);
}
}

View file

@ -5,6 +5,7 @@
*/ */
package mage.abilities.common; package mage.abilities.common;
import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.UUID; import java.util.UUID;
import mage.abilities.TriggeredAbilityImpl; import mage.abilities.TriggeredAbilityImpl;
@ -13,7 +14,6 @@ import mage.constants.Zone;
import mage.filter.FilterPermanent; import mage.filter.FilterPermanent;
import mage.game.Game; import mage.game.Game;
import mage.game.events.GameEvent; import mage.game.events.GameEvent;
import static mage.game.events.GameEvent.EventType.DECLARE_ATTACKERS_STEP;
import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST; import static mage.game.events.GameEvent.EventType.END_COMBAT_STEP_POST;
import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT; import static mage.game.events.GameEvent.EventType.REMOVED_FROM_COMBAT;
import static mage.game.events.GameEvent.EventType.ZONE_CHANGE; import static mage.game.events.GameEvent.EventType.ZONE_CHANGE;
@ -52,7 +52,7 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
@Override @Override
public boolean checkEventType(GameEvent event, Game game) { public boolean checkEventType(GameEvent event, Game game) {
switch (event.getType()) { switch (event.getType()) {
case DECLARE_ATTACKERS_STEP: case ATTACKER_DECLARED:
case END_COMBAT_STEP_POST: case END_COMBAT_STEP_POST:
case ZONE_CHANGE: case ZONE_CHANGE:
case REMOVED_FROM_COMBAT: case REMOVED_FROM_COMBAT:
@ -65,13 +65,19 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
@Override @Override
public boolean checkTrigger(GameEvent event, Game game) { public boolean checkTrigger(GameEvent event, Game game) {
switch (event.getType()) { switch (event.getType()) {
case DECLARE_ATTACKERS_STEP: case ATTACKER_DECLARED:
Permanent permanent = game.getPermanent(event.getTargetId()); Permanent permanent = game.getPermanent(event.getSourceId());
if (permanent != null if (permanent != null
&& !filterPermanent.match(permanent, game)) { && !filterPermanent.match(permanent, game)) {
return false; return false;
} }
game.getState().setValue(this.getSourceId() + "Attackers", game.getCombat().getAttackers()); List<UUID> attackersList = new ArrayList<>();
List<UUID> attackersListCopy = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
if (attackersListCopy == null) {
attackersListCopy = attackersList;
}
attackersListCopy.add(event.getSourceId()); // add the filtered creature to the list
game.getState().setValue(this.getSourceId() + "Attackers", attackersListCopy);
return false; return false;
case END_COMBAT_STEP_POST: case END_COMBAT_STEP_POST:
game.getState().setValue(this.getSourceId() + "Attackers", null); game.getState().setValue(this.getSourceId() + "Attackers", null);
@ -94,11 +100,11 @@ public class AttackingCreaturePutIntoGraveyardTriggeredAbility extends Triggered
} }
case REMOVED_FROM_COMBAT: case REMOVED_FROM_COMBAT:
// a card removed from combat is no longer an attacker or blocker so remove it from the list // a card removed from combat is no longer an attacker or blocker so remove it from the list
List<UUID> attackersList = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers"); List<UUID> attackersListRFC = (List<UUID>) game.getState().getValue(this.getSourceId() + "Attackers");
if (attackersList != null if (attackersListRFC != null
&& attackersList.contains(event.getTargetId())) { && attackersListRFC.contains(event.getTargetId())) {
attackersList.remove(event.getTargetId()); attackersListRFC.remove(event.getTargetId());
game.getState().setValue(this.getSourceId() + "Attackers", attackersList); game.getState().setValue(this.getSourceId() + "Attackers", attackersListRFC);
} }
default: default: