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@ -37,26 +37,198 @@ import mage.abilities.keyword.ProtectionAbility;
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import mage.abilities.mana.ManaAbility;
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import mage.filter.FilterAbility;
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/**
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* Represents a collection of {@link Ability Abilities}. This is the top most
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* interface for this.
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*
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* @param <T> The ability type this collection will hold.
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*
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* @see mage.abilities.AbilitiesImpl
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* @see mage.abilities.DelayedTriggeredAbilities
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* @see mage.abilities.SpecialActions
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* @see mage.abilities.TriggeredAbilities
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*/
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public interface Abilities<T extends Ability> extends List<T>, Serializable {
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/**
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* Retrieves a {@link List}<{@link String}> of ability texts for the
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* given source.
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*
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* @param source The source to retrieve ability texts.
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* @return the {@link List}<{@link String}> of ability texts.
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*
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* @see mage.cards.CardImpl#getRules()
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* @see mage.abilities.keyword.LevelAbility#getRule()
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*/
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public List<String> getRules(String source);
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/**
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* Retrieves all activated abilities for the given {@link Zone}.
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*
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* @param zone The {@link Zone} for which abilities should be retrieved.
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* @return All abilities for the given {@link Zone}
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*
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* @see mage.cards.CardImpl#getSpellAbility()
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*/
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public Abilities<ActivatedAbility> getActivatedAbilities(Zone zone);
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/**
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* Retrieves all activated abilities for the given {@link Zone} that match
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* the given {@link FilterAbility}.
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*
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* @param zone The {@link Zone} for which abilities should be retrieved.
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* @param filter The {@link FilterAbility} to apply to the result.
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* @return The {@link ActivatedAbility activated abilities} matching the {@link Zone} and {@link FilterAbility}.
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*
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* @see mage.players.PlayerImpl#getPlayable(mage.game.Game, mage.filter.FilterAbility, mage.abilities.mana.ManaOptions, boolean)
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*/
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public Abilities<ActivatedAbility> getActivatedAbilities(Zone zone, FilterAbility filter);
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/**
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* Retrieves all {@link ManaAbility mana abilities} in the given {@link Zone}.
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*
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* @param zone The {@link Zone} to search for {@link ManaAbility mana abilities}.
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* @return All {@link ManaAbility mana abilities} for the given {@link Zone}.
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*
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* @see mage.cards.CardImpl#getMana()
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* @see mage.players.PlayerImpl#getManaAvailable(mage.game.Game)
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* @see mage.players.PlayerImpl#getAvailableManaProducers(mage.game.Game)
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*/
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public Abilities<ManaAbility> getManaAbilities(Zone zone);
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/**
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* Retrieves all {@link StaticAbility static abilities} in the given {@link Zone}.
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*
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* @param zone The {@link Zone} to search for {@link StaticAbility}
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* @return All {@link StaticAbility static abilities} in the given {@link Zone}
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*
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* @see mage.abilities.effects.ContinuousEffects#getLayeredEffects(mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#getApplicableRequirementEffects(mage.game.permanent.Permanent, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#getApplicableRestrictionEffects(mage.game.permanent.Permanent, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#getApplicableReplacementEffects(mage.game.events.GameEvent, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#asThough(java.util.UUID, mage.Constants.AsThoughEffectType, mage.game.Game)
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* @see mage.abilities.effects.ContinuousEffects#costModification(mage.abilities.Ability, mage.game.Game)
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*/
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public Abilities<StaticAbility> getStaticAbilities(Zone zone);
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/**
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* Retrieves all {@link EvasionAbility evasion abilities}.
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*
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* @return The {@link EvasionAbility evasion abilities}.
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*/
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public Abilities<EvasionAbility> getEvasionAbilities();
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/**
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* Retrieves all {@link TriggeredAbility triggered abilities} for the given
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* {@link Zone}.
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*
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* @param zone The {@link Zone} to search for {@link TriggeredAbility triggered abilities}
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* @return All found {@link TriggeredAbility triggered abilities}.
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*
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* @see mage.cards.CardImpl#checkTriggers(mage.Constants.Zone, mage.game.events.GameEvent, mage.game.Game)
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* @see mage.game.permanent.PermanentImpl#checkTriggers(mage.game.events.GameEvent, mage.game.Game)
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* @see mage.game.permanent.PermanentCard#checkPermanentOnlyTriggers(mage.game.events.ZoneChangeEvent, mage.game.Game)
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*/
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public Abilities<TriggeredAbility> getTriggeredAbilities(Zone zone);
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/**
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* Retrieves all {@link ProtectionAbility protection abilities}.
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*
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* @return All found {@link ProtectionAbility protection abilities}.
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*
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* @see mage.game.permanent.PermanentImpl#hasProtectionFrom(mage.MageObject)
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* @see mage.players.PlayerImpl#hasProtectionFrom(mage.MageObject)
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* @see mage.players.PlayerImpl#canDamage(mage.MageObject)
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*/
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public Abilities<ProtectionAbility> getProtectionAbilities();
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/**
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* Retrieves all {@link KickerAbility kicker abilities}.
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*
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* @return All found {@link KickerAbility kicker abilities}.
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*
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* @see mage.players.PlayerImpl#cast(mage.abilities.SpellAbility, mage.game.Game, boolean)
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* @see mage.game.stack.Spell#resolveKicker(mage.game.Game)
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*/
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public Abilities<KickerAbility> getKickerAbilities();
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/**
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* TODO Method is unused, keep it around?
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*
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* The only implementation seems to want to use this for totally a set of
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* abilities by some arbitrary numeral value. Possibly a good method to be
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* used by the AI's?
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*
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* @return A numeral value representing the 'strength' or effectiveness of the abilities?
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*/
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public int getOutcomeTotal();
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/**
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* Sets the controller of this set of abilities.
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*
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* @param controllerId
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*
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* @see mage.cards.CardImpl#setControllerId(java.util.UUID)
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* @see mage.cards.CardImpl#setOwnerId(java.util.UUID)
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* @see mage.game.permanent.PermanentImpl#changeControllerId(java.util.UUID, mage.game.Game)
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* @see mage.game.permanent.PermanentCard#copyFromCard(mage.cards.Card)
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*/
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public void setControllerId(UUID controllerId);
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/**
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* Sets the source of this set of abilities.
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*
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* @param sourceId
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*
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* @see mage.cards.CardImpl#assignNewId()
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*/
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public void setSourceId(UUID sourceId);
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/**
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* Searches this set of abilities to see if the ability represented by the abilityId
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* is contained within. Can be used to find usages of singleton abilities.
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*
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* @param abilityId
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* @return
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*/
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public boolean containsKey(UUID abilityId);
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/**
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* TODO Method is unused, keep it around?
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*
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* Gets the ability represented by the given abilityId.
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*
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* @param abilityId
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* @return
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*/
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public T get(UUID abilityId);
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/**
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* TODO The usage of this method seems redundant to that of {@link #containsKey(java.util.UUID)}
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* minus the fact that it searches for exact instances instead of id's of
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* singleton Abilities.
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*
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* Searches for the exact instance of the passed in ability.
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*
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* @param ability
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* @return
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*/
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public boolean contains(T ability);
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/**
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* Searches this set of abilities for the existence of each of the passed in
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* set of abilities.
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*
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* @param abilities
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* @return True if the passed in set of abilities is also in this set of abilities.
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*/
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public boolean containsAll(Abilities<T> abilities);
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/**
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* Copies this set of abilities. This copy should be new instances of all
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* the contained abilities.
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*
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* @return
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*/
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public Abilities<T> copy();
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}
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