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Fixed a problem with bosster generation for boosters with partners and basic lands.
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commit
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2 changed files with 20 additions and 8 deletions
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@ -15,7 +15,6 @@ public final class Battlebond extends ExpansionSet {
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return instance;
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}
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private Battlebond() {
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super("Battlebond", "BBD", ExpansionSet.buildDate(2018, 6, 8), SetType.SUPPLEMENTAL);
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this.blockName = "Battlebond";
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@ -28,6 +27,8 @@ public final class Battlebond extends ExpansionSet {
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this.numBoosterRare = 1;
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this.ratioBoosterMythic = 8;
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this.maxCardNumberInBooster = 254; // Don't use the 2 foil mystics copies because it would influence a random ratio
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cards.add(new SetCardInfo("Aim High", 189, Rarity.UNCOMMON, mage.cards.a.AimHigh.class));
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cards.add(new SetCardInfo("Angel of Retribution", 86, Rarity.UNCOMMON, mage.cards.a.AngelOfRetribution.class));
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cards.add(new SetCardInfo("Angelic Chorus", 87, Rarity.RARE, mage.cards.a.AngelicChorus.class));
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@ -1,5 +1,8 @@
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package mage.cards;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.keyword.PartnerWithAbility;
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@ -12,10 +15,6 @@ import mage.util.CardUtil;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -270,8 +269,8 @@ public abstract class ExpansionSet implements Serializable {
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}
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protected boolean validateColors(List<Card> booster) {
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List<ObjectColor> magicColors =
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Arrays.asList(ObjectColor.WHITE, ObjectColor.BLUE, ObjectColor.BLACK, ObjectColor.RED, ObjectColor.GREEN);
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List<ObjectColor> magicColors
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= Arrays.asList(ObjectColor.WHITE, ObjectColor.BLUE, ObjectColor.BLACK, ObjectColor.RED, ObjectColor.GREEN);
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// all cards colors
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Map<ObjectColor, Integer> colorWeight = new HashMap<>();
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@ -354,7 +353,6 @@ public abstract class ExpansionSet implements Serializable {
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addToBooster(booster, commons);
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}
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List<CardInfo> rares = getCardsByRarity(Rarity.RARE);
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List<CardInfo> mythics = getCardsByRarity(Rarity.MYTHIC);
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for (int i = 0; i < numBoosterRare; i++) {
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@ -384,6 +382,19 @@ public abstract class ExpansionSet implements Serializable {
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}
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}
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}
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if (numBoosterLands > 0) {
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List<CardInfo> specialLands = getSpecialLand();
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List<CardInfo> basicLands = getCardsByRarity(Rarity.LAND);
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for (int i = 0; i < numBoosterLands; i++) {
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if (ratioBoosterSpecialLand > 0 && RandomUtil.nextInt(ratioBoosterSpecialLand) < ratioBoosterSpecialLandNumerator && specialLands != null) {
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addToBooster(booster, specialLands);
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} else {
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addToBooster(booster, basicLands);
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}
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}
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}
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return booster;
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}
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