diff --git a/Mage.Sets/src/mage/sets/iceage/GlacialChasm.java b/Mage.Sets/src/mage/sets/iceage/GlacialChasm.java new file mode 100644 index 0000000000..b65f3742bf --- /dev/null +++ b/Mage.Sets/src/mage/sets/iceage/GlacialChasm.java @@ -0,0 +1,237 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.iceage; + +import java.util.UUID; +import mage.Constants; +import mage.Constants.CardType; +import mage.Constants.Duration; +import mage.Constants.Outcome; +import mage.Constants.Rarity; +import mage.abilities.Ability; +import mage.abilities.common.EntersBattlefieldTriggeredAbility; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.costs.common.PayLifeCost; +import mage.abilities.dynamicvalue.DynamicValue; +import mage.abilities.dynamicvalue.common.StaticValue; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.PreventionEffectImpl; +import mage.abilities.effects.ReplacementEffectImpl; +import mage.abilities.keyword.CumulativeUpkeepAbility; +import mage.cards.CardImpl; +import mage.filter.FilterPermanent; +import mage.filter.common.FilterLandPermanent; +import mage.filter.predicate.permanent.ControllerPredicate; +import mage.game.Game; +import mage.game.events.GameEvent; +import mage.game.permanent.Permanent; +import mage.players.Player; +import mage.target.Target; +import mage.target.common.TargetControlledPermanent; + +/** + * + * @author Plopman + */ +public class GlacialChasm extends CardImpl { + + public GlacialChasm(UUID ownerId) { + super(ownerId, 331, "Glacial Chasm", Rarity.UNCOMMON, new CardType[]{CardType.LAND}, ""); + this.expansionSetCode = "ICE"; + + // Cumulative upkeep-Pay 2 life. + this.addAbility(new CumulativeUpkeepAbility(new PayLifeCost(2))); + // When Glacial Chasm enters the battlefield, sacrifice a land. + this.addAbility(new EntersBattlefieldTriggeredAbility(new SacrificeControllerEffect(new FilterLandPermanent(), 1, ""))); + // Creatures you control can't attack. + this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new CantAttackEffect())); + // Prevent all damage that would be dealt to you. + this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new PreventAllDamageToControllerEffect())); + } + + public GlacialChasm(final GlacialChasm card) { + super(card); + } + + @Override + public GlacialChasm copy() { + return new GlacialChasm(this); + } +} +class SacrificeControllerEffect extends OneShotEffect{ + + private FilterPermanent filter; + private DynamicValue count; + + public SacrificeControllerEffect ( FilterPermanent filter, DynamicValue count, String preText ) { + super(Outcome.Sacrifice); + this.filter = filter; + this.count = count; + staticText = "sacrifice a land"; + } + + public SacrificeControllerEffect ( FilterPermanent filter, int count, String preText ) { + this(filter, new StaticValue(count), preText); + } + + public SacrificeControllerEffect ( SacrificeControllerEffect effect ) { + super(effect); + this.filter = effect.filter; + this.count = effect.count; + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + + if (player == null) { + return false; + } + + filter.add(new ControllerPredicate(Constants.TargetController.YOU)); + + int amount = count.calculate(game, source); + int realCount = game.getBattlefield().countAll(filter, player.getId(), game); + amount = Math.min(amount, realCount); + + Target target = new TargetControlledPermanent(amount, amount, filter, false); + target.setRequired(true); + + //A spell or ability could have removed the only legal target this player + //had, if thats the case this ability should fizzle. + if (amount > 0 && target.canChoose(source.getSourceId(), player.getId(), game)) { + boolean abilityApplied = false; + while (!target.isChosen() && target.canChoose(player.getId(), game)) { + player.choose(Outcome.Sacrifice, target, source.getSourceId(), game); + } + + for ( int idx = 0; idx < target.getTargets().size(); idx++) { + Permanent permanent = game.getPermanent((UUID)target.getTargets().get(idx)); + + if ( permanent != null ) { + abilityApplied |= permanent.sacrifice(source.getSourceId(), game); + } + } + + return abilityApplied; + } + return false; + } + + public void setAmount(DynamicValue amount) { + this.count = amount; + } + + @Override + public SacrificeControllerEffect copy() { + return new SacrificeControllerEffect(this); + } + +} + + +class CantAttackEffect extends ReplacementEffectImpl { + + public CantAttackEffect() { + super(Duration.WhileOnBattlefield, Outcome.Detriment); + staticText = "Creatures you control can't attack"; + } + + public CantAttackEffect(final CantAttackEffect effect) { + super(effect); + } + + @Override + public CantAttackEffect copy() { + return new CantAttackEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + return true; + } + + @Override + public boolean replaceEvent(GameEvent event, Ability source, Game game) { + return true; + } + + @Override + public boolean applies(GameEvent event, Ability source, Game game) { + if (event.getType() == GameEvent.EventType.DECLARE_ATTACKER && source.getControllerId().equals(event.getPlayerId())) { + return true; + } + return false; + } +} + +class PreventAllDamageToControllerEffect extends PreventionEffectImpl { + + + public PreventAllDamageToControllerEffect() { + super(Duration.WhileOnBattlefield); + staticText = "Prevent all damage that would be dealt to you"; + } + + public PreventAllDamageToControllerEffect(final PreventAllDamageToControllerEffect effect) { + super(effect); + } + + @Override + public PreventAllDamageToControllerEffect copy() { + return new PreventAllDamageToControllerEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + return true; + } + + @Override + public boolean replaceEvent(GameEvent event, Ability source, Game game) { + GameEvent preventEvent = new GameEvent(GameEvent.EventType.PREVENT_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), event.getAmount(), false); + if (!game.replaceEvent(preventEvent)) { + int damage = event.getAmount(); + event.setAmount(0); + game.fireEvent(GameEvent.getEvent(GameEvent.EventType.PREVENTED_DAMAGE, source.getFirstTarget(), source.getId(), source.getControllerId(), damage)); + } + return false; + } + + @Override + public boolean applies(GameEvent event, Ability source, Game game) { + if (super.applies(event, source, game)) { + if (event.getTargetId().equals(source.getControllerId())){ + return true; + } + + } + return false; + } + +}