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* Fixed that Fall of the Thran allowed AI to get back dragons (fixes #4848).
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2 changed files with 4 additions and 3 deletions
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@ -53,6 +53,7 @@ import mage.choices.Choice;
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import mage.choices.ChoiceColor;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.*;
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@ -390,7 +391,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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if (target.getOriginalTarget() instanceof TargetCardInYourGraveyard
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|| target.getOriginalTarget() instanceof TargetCardInASingleGraveyard) {
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List<UUID> alreadyTargetted = target.getTargets();
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List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getGraveyard().getCards(game));
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List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getGraveyard().getCards((FilterCard) target.getFilter(), game));
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while (!cards.isEmpty()) {
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Card card = pickTarget(cards, outcome, target, null, game);
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if (card != null && alreadyTargetted != null && !alreadyTargetted.contains(card.getId())) {
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@ -726,7 +727,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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return false;
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}
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if (target.getOriginalTarget() instanceof TargetCardInYourGraveyard) {
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List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getGraveyard().getCards(game));
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List<Card> cards = new ArrayList<>(game.getPlayer(abilityControllerId).getGraveyard().getCards((FilterCard) target.getFilter(), game));
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while (!target.isChosen() && !cards.isEmpty()) {
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Card card = pickTarget(cards, outcome, target, source, game);
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if (card != null) {
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@ -70,7 +70,7 @@ public final class StaticFilters {
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static {
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FILTER_CARD_CREATURE_YOUR_GRAVEYARD.setLockedFilter(true);
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}
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public static final FilterCard FILTER_CARD_LAND = new FilterLandCard();
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public static final FilterLandCard FILTER_CARD_LAND = new FilterLandCard();
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static {
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FILTER_CARD_LAND.setLockedFilter(true);
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