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* Aftermath - Fixed a bug that caused problems with zone check.
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@ -105,7 +105,7 @@ class AftermathCastFromGraveyard extends AsThoughEffectImpl {
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@Override
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public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
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if (objectId.equals(source.getSourceId())
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& affectedControllerId.equals(source.getControllerId())) {
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&& affectedControllerId.equals(source.getControllerId())) {
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Card card = game.getCard(source.getSourceId());
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if (card != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
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return true;
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