mirror of
https://github.com/correl/mage.git
synced 2024-12-25 03:00:15 +00:00
* Emira Shepherd - Fixed that the returned card could be returned to battlefield if the played land was a Plains.
This commit is contained in:
parent
1d9cebfc5c
commit
24d555f41c
2 changed files with 49 additions and 3 deletions
|
@ -31,14 +31,20 @@ import java.util.UUID;
|
||||||
import mage.MageInt;
|
import mage.MageInt;
|
||||||
import mage.abilities.Ability;
|
import mage.abilities.Ability;
|
||||||
import mage.abilities.common.LandfallAbility;
|
import mage.abilities.common.LandfallAbility;
|
||||||
import mage.abilities.effects.common.ReturnToHandTargetEffect;
|
import mage.abilities.effects.OneShotEffect;
|
||||||
import mage.abilities.keyword.FlyingAbility;
|
import mage.abilities.keyword.FlyingAbility;
|
||||||
import mage.cards.CardImpl;
|
import mage.cards.CardImpl;
|
||||||
|
import mage.cards.CardsImpl;
|
||||||
import mage.constants.CardType;
|
import mage.constants.CardType;
|
||||||
|
import mage.constants.Outcome;
|
||||||
import mage.constants.Rarity;
|
import mage.constants.Rarity;
|
||||||
|
import mage.constants.Zone;
|
||||||
import mage.filter.common.FilterPermanentCard;
|
import mage.filter.common.FilterPermanentCard;
|
||||||
import mage.filter.predicate.Predicates;
|
import mage.filter.predicate.Predicates;
|
||||||
import mage.filter.predicate.mageobject.CardTypePredicate;
|
import mage.filter.predicate.mageobject.CardTypePredicate;
|
||||||
|
import mage.game.Game;
|
||||||
|
import mage.game.permanent.Permanent;
|
||||||
|
import mage.players.Player;
|
||||||
import mage.target.common.TargetCardInYourGraveyard;
|
import mage.target.common.TargetCardInYourGraveyard;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -62,8 +68,9 @@ public class EmeriaShepherd extends CardImpl {
|
||||||
|
|
||||||
// Flying
|
// Flying
|
||||||
this.addAbility(FlyingAbility.getInstance());
|
this.addAbility(FlyingAbility.getInstance());
|
||||||
// <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
|
// <i>Landfall</i> — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand.
|
||||||
Ability ability = new LandfallAbility(new ReturnToHandTargetEffect(), true);
|
// If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
|
||||||
|
Ability ability = new LandfallAbility(Zone.BATTLEFIELD, new EmeriaShepherdReturnToHandTargetEffect(), true);
|
||||||
ability.addTarget(new TargetCardInYourGraveyard(new FilterPermanentCard(filter)));
|
ability.addTarget(new TargetCardInYourGraveyard(new FilterPermanentCard(filter)));
|
||||||
this.addAbility(ability);
|
this.addAbility(ability);
|
||||||
}
|
}
|
||||||
|
@ -77,3 +84,36 @@ public class EmeriaShepherd extends CardImpl {
|
||||||
return new EmeriaShepherd(this);
|
return new EmeriaShepherd(this);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class EmeriaShepherdReturnToHandTargetEffect extends OneShotEffect {
|
||||||
|
|
||||||
|
public EmeriaShepherdReturnToHandTargetEffect() {
|
||||||
|
super(Outcome.ReturnToHand);
|
||||||
|
staticText = "you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead";
|
||||||
|
}
|
||||||
|
|
||||||
|
public EmeriaShepherdReturnToHandTargetEffect(final EmeriaShepherdReturnToHandTargetEffect effect) {
|
||||||
|
super(effect);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public EmeriaShepherdReturnToHandTargetEffect copy() {
|
||||||
|
return new EmeriaShepherdReturnToHandTargetEffect(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean apply(Game game, Ability source) {
|
||||||
|
Player controller = game.getPlayer(source.getControllerId());
|
||||||
|
Permanent triggeringLand = ((LandfallAbility) source).getTriggeringPermanent();
|
||||||
|
if (controller == null || triggeringLand == null) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Zone toZone = Zone.HAND;
|
||||||
|
if (triggeringLand.getSubtype().contains("Plains")
|
||||||
|
&& controller.chooseUse(Outcome.PutCardInPlay, "Put the card to battlefield instead?", source, game)) {
|
||||||
|
toZone = Zone.BATTLEFIELD;
|
||||||
|
}
|
||||||
|
return controller.moveCards(new CardsImpl(targetPointer.getTargets(game, source)), null, toZone, source, game);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
|
@ -44,6 +44,7 @@ import mage.target.targetpointer.FixedTarget;
|
||||||
public class LandfallAbility extends TriggeredAbilityImpl {
|
public class LandfallAbility extends TriggeredAbilityImpl {
|
||||||
|
|
||||||
protected SetTargetPointer setTargetPointer;
|
protected SetTargetPointer setTargetPointer;
|
||||||
|
protected Permanent triggeringLand;
|
||||||
|
|
||||||
public LandfallAbility(Effect effect, boolean optional) {
|
public LandfallAbility(Effect effect, boolean optional) {
|
||||||
this(Zone.BATTLEFIELD, effect, optional);
|
this(Zone.BATTLEFIELD, effect, optional);
|
||||||
|
@ -61,6 +62,7 @@ public class LandfallAbility extends TriggeredAbilityImpl {
|
||||||
public LandfallAbility(final LandfallAbility ability) {
|
public LandfallAbility(final LandfallAbility ability) {
|
||||||
super(ability);
|
super(ability);
|
||||||
this.setTargetPointer = ability.setTargetPointer;
|
this.setTargetPointer = ability.setTargetPointer;
|
||||||
|
this.triggeringLand = ability.triggeringLand;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -74,6 +76,7 @@ public class LandfallAbility extends TriggeredAbilityImpl {
|
||||||
if (permanent != null
|
if (permanent != null
|
||||||
&& permanent.getCardType().contains(CardType.LAND)
|
&& permanent.getCardType().contains(CardType.LAND)
|
||||||
&& permanent.getControllerId().equals(this.controllerId)) {
|
&& permanent.getControllerId().equals(this.controllerId)) {
|
||||||
|
triggeringLand = permanent;
|
||||||
if (setTargetPointer.equals(SetTargetPointer.PERMANENT)) {
|
if (setTargetPointer.equals(SetTargetPointer.PERMANENT)) {
|
||||||
for (Effect effect : getEffects()) {
|
for (Effect effect : getEffects()) {
|
||||||
effect.setTargetPointer(new FixedTarget(permanent, game));
|
effect.setTargetPointer(new FixedTarget(permanent, game));
|
||||||
|
@ -94,4 +97,7 @@ public class LandfallAbility extends TriggeredAbilityImpl {
|
||||||
return new LandfallAbility(this);
|
return new LandfallAbility(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Permanent getTriggeringPermanent() {
|
||||||
|
return triggeringLand;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue